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* More clearly check if the buffer is not emptyChris Robinson2018-11-141-1/+1
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* Fix some comment indentationChris Robinson2018-11-132-6/+6
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* Use an anonymous namespace in the OSS backendChris Robinson2018-11-131-8/+12
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* Use C++ more with the ALSA backendChris Robinson2018-11-131-359/+276
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* Don't bother inlining some functionsChris Robinson2018-11-132-13/+17
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* Avoid calling through the vtable in the backendsChris Robinson2018-11-135-27/+27
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* Use utf8_to_wstr to convert UTF-8 to wstringChris Robinson2018-11-131-20/+10
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* Convert the CoreAudio backend to C++Chris Robinson2018-11-131-45/+49
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* Convert the QSA backend to C++Chris Robinson2018-11-131-24/+34
| | | | | This may very well not work, since there's no testing and my IDE is not able to show real problems over the incompatibilities with ALSA headers.
* Convert the backend base to C++Chris Robinson2018-11-131-5/+0
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* Convert the ALSA backend to C++Chris Robinson2018-11-131-22/+26
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* Convert the JACK backend to C++Chris Robinson2018-11-131-25/+24
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* Convert the OpenSL backend to C++Chris Robinson2018-11-131-23/+27
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* Convert the OSS backend to C++Chris Robinson2018-11-121-82/+88
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* Convert the PortAudio backend to C++Chris Robinson2018-11-121-40/+42
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* Convert the SoundIO backend to C++Chris Robinson2018-11-121-33/+36
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* Convert the Solaris backend to C++Chris Robinson2018-11-121-17/+20
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* Convert the SDL2 backend to C++Chris Robinson2018-11-121-25/+28
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* Use C++ for GetProcBinaryChris Robinson2018-11-111-6/+3
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* Use a vector in the wave backendChris Robinson2018-11-111-30/+13
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* Use C++ threads in the null and wave backendsChris Robinson2018-11-112-34/+38
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* Use standard timing methods for the null and wave backendsChris Robinson2018-11-102-57/+61
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* Get rid of the last few al_fopen callsChris Robinson2018-11-101-6/+10
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* Convert the null backend to C++Chris Robinson2018-11-091-12/+24
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* Convert the loopback backend to C++Chris Robinson2018-11-091-15/+22
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* Add missing consttructor and destructor calls for the wave backendChris Robinson2018-11-091-0/+2
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* Convert the wave backend to C++Chris Robinson2018-11-091-31/+39
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* Use C++ with the winmm backendChris Robinson2018-11-091-318/+277
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* Convert the WinMM backend to C++Chris Robinson2018-11-081-23/+30
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* Hide function pointer wrapper macros for IDE parsingChris Robinson2018-11-074-0/+8
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* Use the proper enum values for atomic opsChris Robinson2018-11-061-3/+3
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* Convert the DSound backend to C++Chris Robinson2018-11-061-297/+269
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* Move wstr_to_utf8 to compat.hChris Robinson2018-11-031-16/+0
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* Expand the anonymous namespacesChris Robinson2018-11-022-31/+28
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* Add a wrapper to manage PROPVARIANT objectsChris Robinson2018-11-021-26/+35
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* Check the correct propvariant objectChris Robinson2018-11-021-4/+4
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* Try another fix to declare GUIDs in C++Chris Robinson2018-11-021-4/+10
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* Make the polymorphism macros less hacky in C++Chris Robinson2018-11-012-344/+319
| | | | | | In particular, it relies on derived structs using C++-style inheritence. Any implementation's source that's converted to C++ will consequently need to make that change.
* Workaround some issue with DEFINE_GUID in C++Chris Robinson2018-11-011-2/+4
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* Use more C++ types where possibleChris Robinson2018-11-011-343/+290
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* Use an anonymous namespace instead of static for some thingsChris Robinson2018-11-011-3/+7
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* Preliminary conversion of the WASAPI backend to C++Chris Robinson2018-11-011-232/+222
| | | | A very sparse conversion. Will clean up more later after seeing what MSVC does.
* Use a wrapper function to simplify a checkChris Robinson2018-11-011-8/+10
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* Use perfect forwarding to initialize DevMap entriesChris Robinson2018-11-011-3/+4
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* Simplify a couple loopsChris Robinson2018-11-011-40/+36
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* Use the appropriate enums for standard atomicsChris Robinson2018-11-011-3/+3
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* Avoid uniform initialization with referencesChris Robinson2018-11-011-2/+2
| | | | Also doesn't work with GCC 4.x
* Remove unused headerChris Robinson2018-11-011-1/+0
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* Include a missing header for atomicChris Robinson2018-11-011-0/+1
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* Fix another use of auto uniform initializationChris Robinson2018-11-011-1/+1
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