| Commit message (Collapse) | Author | Age | Files | Lines |
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This improves a stereo (front-left + front-right) sound "image" by generating a
front-center channel signal. Done correctly, it helps reduce the comb effects
and phase errors associated with using only two speakers to simulate center
sounds.
Note that it shouldn't be used if the front-center channel is already included
in the positional audio mix (the dialog effect is okay). In general, it may
actually be better to exclude the front-center channel from the positional
audio mix and use this to generate front-center output.
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This now takes advantage of the differences seen in generated decoder matrices
for first-order compared to second- and third-order, such that with the
appropriate frequency-dependent scaling applied to first-order content, the
result is identical with a higher-order decoder matrix compared to a first-
order matrix for the same layout.
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This allows each HRIR to contribute a frequency-dependent response, essentially
acting like a dual-band decoder playing over the cube speaker array.
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This uses a virtual B-Format buffer for mixing, and then uses a dual-band
decoder for improved positional quality. This currently only works with first-
order output since first-order input (from the AL_EXT_BFROMAT extension) would
not sound correct when fed through a second- or third-order decoder.
This also does not currently implement near-field compensation since near-field
rendering effects are not implemented.
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