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path: root/Alc/effects/base.h
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* Use a span for the effect state's output targetChris Robinson2019-06-051-2/+1
* Make some more channel counts unsignedChris Robinson2019-06-051-1/+1
* Use span<FloatBufferLine> for EffectState::process outputChris Robinson2019-05-291-1/+2
* Use FloatBufferLine for the effect process methodChris Robinson2019-05-291-1/+1
* Use std::array for most mixing buffer arraysChris Robinson2019-05-281-1/+1
* Rename and move ALeffectPropsChris Robinson2019-03-221-12/+115
* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-221-9/+9
* Use the effect state factory to set the default effect propsChris Robinson2019-03-221-0/+84