Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Pass ALeffectProps directly to the get/setParam* methods | Chris Robinson | 2019-03-22 | 1 | -18/+16 |
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* | Use the effect state factory to set the default effect props | Chris Robinson | 2019-03-22 | 1 | -35/+33 |
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* | Implement getDefaultProps for effect state factories | Chris Robinson | 2019-03-22 | 1 | -0/+12 |
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* | Allow processing some effects in higher order ambisonics | Chris Robinson | 2019-02-21 | 1 | -3/+3 |
| | | | | | | Reverb notably is still only first-order (any higher order channels are dropped, and it writes to FOAOut). But others, like the equalizer, work on all available channels. | ||||
* | Get rid of the MAX_EFFECT_CHANNELS macro | Chris Robinson | 2019-02-21 | 1 | -6/+8 |
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* | Pass the number of input channels to EffectState::process | Chris Robinson | 2019-02-21 | 1 | -12/+14 |
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* | Remove redundant void argument list in function def | Filip Gawin | 2019-01-09 | 1 | -1/+1 |
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* | Use c++ headers | Filip Gawin | 2019-01-09 | 1 | -1/+1 |
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* | Avoid using old style casts | Filip Gawin | 2019-01-08 | 1 | -2/+2 |
| | | | | | | To think about: examples/alffplay.cpp:600 OpenAL32/Include/alMain.h:295 | ||||
* | Provide effect target parameters through a common struct | Chris Robinson | 2018-12-24 | 1 | -19/+7 |
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* | Mix effect slot output to the effect target if it's set | Chris Robinson | 2018-12-23 | 1 | -7/+17 |
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* | Constify a parameter | Chris Robinson | 2018-12-22 | 1 | -2/+2 |
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* | Use proper classes for Vector and Matrix types | Chris Robinson | 2018-12-12 | 1 | -1/+2 |
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* | Use proper inheritence for the effect state objects | Chris Robinson | 2018-11-19 | 1 | -48/+27 |
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* | Clean up more effects' struct members | Chris Robinson | 2018-11-19 | 1 | -24/+19 |
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* | Use proper inheritence for EffectStateFactory | Chris Robinson | 2018-11-19 | 1 | -14/+4 |
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* | Move the vector and matrix declarations to a separate header | Chris Robinson | 2018-11-17 | 1 | -1/+3 |
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* | Move the ALCcontext definition to its own header | Chris Robinson | 2018-11-17 | 1 | -3/+5 |
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* | Convert the remaining effects to C++ | Chris Robinson | 2018-11-17 | 1 | -0/+247 |