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path: root/Alc/effects/dedicated.c
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* Generalize GetChannelIdxByNameChris Robinson2016-03-101-2/+2
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* Organize the dry buffer properties into a structChris Robinson2016-03-091-1/+2
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* Pass a pointer to the input samples array for effect processingChris Robinson2016-01-271-2/+2
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* Separate calculating ambisonic coefficients from the panning gainsChris Robinson2016-01-251-3/+4
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* Don't overwrite the output with the dedicated effectChris Robinson2015-12-121-1/+1
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* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-071-3/+3
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* Use a separate macro for the max output channel countChris Robinson2014-11-071-4/+4
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* Set gains using the device channel indexChris Robinson2014-11-051-4/+6
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* Add a helper to search for a channel index by nameChris Robinson2014-10-021-11/+7
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* Make ComputeAngleGains use ComputeDirectionalGainsChris Robinson2014-10-021-7/+23
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* Update COPYING to the latest ↵François Cami2014-08-181-2/+2
| | | | https://www.gnu.org/licenses/old-licenses/lgpl-2.0.txt to fix the FSF' address Fix the FSF' address in the source
* Use a void* for the effect state Delete method paramChris Robinson2014-03-211-5/+2
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* Use inline initialization for effect state factory vtablesChris Robinson2013-10-071-14/+6
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* Constify the effect parameter of effect gettersChris Robinson2013-10-071-4/+4
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* Use the UNUSED macro in the effectsChris Robinson2013-10-071-11/+7
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* Use a macro for the silence thresholdChris Robinson2013-10-061-1/+1
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* Use helpers to set channel gain arraysChris Robinson2013-10-031-3/+4
| | | | Also avoid unnecessary clearing.
* Fix up the naming convention of effect methodsChris Robinson2013-05-291-15/+15
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* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-1/+2
| | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter).
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-10/+7
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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-5/+7
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* Use a Delete method for deletable objectsChris Robinson2013-05-251-9/+2
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* Use vtables for setting effect propertiesChris Robinson2013-05-241-12/+14
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* Move remaining effects to the effects subdirChris Robinson2013-05-231-0/+183