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path: root/Alc/effects/dedicated.cpp
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* Rename Alc to alcChris Robinson2019-07-281-159/+0
* Rename alMain.h to alcmain.hChris Robinson2019-07-281-1/+1
* Remove the UNUSED macroChris Robinson2019-07-281-2/+2
* Use a span for MixParamsChris Robinson2019-07-041-1/+1
* Use a span for RealMixParamsChris Robinson2019-07-031-2/+2
* Use a span for the effect state's output targetChris Robinson2019-06-051-6/+3
* Use span<FloatBufferLine> for EffectState::process outputChris Robinson2019-05-291-4/+4
* Use span<FloatBufferLine> for MixSamplesChris Robinson2019-05-291-3/+2
* Use FloatBufferLine for the effect process methodChris Robinson2019-05-291-4/+5
* Avoid unnecessary use of CalcAngleCoeffsChris Robinson2019-05-201-1/+1
* Rename and move ALeffectPropsChris Robinson2019-03-221-13/+13
* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-221-12/+10
* Use the effect state factory to set the default effect propsChris Robinson2019-03-221-40/+38
* Implement getDefaultProps for effect state factoriesChris Robinson2019-03-221-0/+12
* Pass the number of input channels to EffectState::processChris Robinson2019-02-211-4/+4
* Rename MAX_AMBI_COEFFS and MAX_AMBI2D_COEFFSChris Robinson2019-02-191-1/+1
* Remove redundant void argument list in function defFilip Gawin2019-01-091-1/+1
* Use c++ headersFilip Gawin2019-01-091-1/+1
* Provide effect target parameters through a common structChris Robinson2018-12-241-26/+12
* Mix effect slot output to the effect target if it's setChris Robinson2018-12-231-2/+14
* Constify a parameterChris Robinson2018-12-221-2/+2
* Pass RealMixParams by reference instead of pointerChris Robinson2018-12-201-2/+2
* Use proper inheritence for the effect state objectsChris Robinson2018-11-191-44/+25
* Clean up more effects' struct membersChris Robinson2018-11-191-21/+18
* Use std::isfinite instead of isfiniteChris Robinson2018-11-191-1/+2
* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-191-14/+4
* Move the ALCcontext definition to its own headerChris Robinson2018-11-171-1/+1
* Convert the dedicated, distortion, echo, and equalizer to C++Chris Robinson2018-11-171-0/+187