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path:
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/
Alc
/
effects
/
equalizer.cpp
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Author
Age
Files
Lines
*
Use a span for the effect state's output target
Chris Robinson
2019-06-05
1
-2
/
+1
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*
Make some more channel counts unsigned
Chris Robinson
2019-06-05
1
-2
/
+2
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*
Use span<FloatBufferLine> for EffectState::process output
Chris Robinson
2019-05-29
1
-4
/
+3
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*
Use span<FloatBufferLine> for MixSamples
Chris Robinson
2019-05-29
1
-3
/
+3
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*
Use FloatBufferLine for the effect process method
Chris Robinson
2019-05-29
1
-4
/
+5
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*
Move a couple functions into its related class
Chris Robinson
2019-05-25
1
-4
/
+4
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*
Rename and move ALeffectProps
Chris Robinson
2019-03-22
1
-13
/
+13
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*
Use MixParams for the wet buffers
Chris Robinson
2019-03-22
1
-2
/
+2
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*
Pass ALeffectProps directly to the get/setParam* methods
Chris Robinson
2019-03-22
1
-12
/
+10
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*
Use the effect state factory to set the default effect props
Chris Robinson
2019-03-22
1
-49
/
+47
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*
Implement getDefaultProps for effect state factories
Chris Robinson
2019-03-22
1
-1
/
+19
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*
Allow processing some effects in higher order ambisonics
Chris Robinson
2019-02-21
1
-3
/
+3
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Reverb notably is still only first-order (any higher order channels are dropped, and it writes to FOAOut). But others, like the equalizer, work on all available channels.
*
Get rid of the MAX_EFFECT_CHANNELS macro
Chris Robinson
2019-02-21
1
-15
/
+12
|
*
Pass the number of input channels to EffectState::process
Chris Robinson
2019-02-21
1
-9
/
+10
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*
Remove redundant void argument list in function def
Filip Gawin
2019-01-09
1
-1
/
+1
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*
Use c++ headers
Filip Gawin
2019-01-09
1
-2
/
+2
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*
Avoid using old style casts
Filip Gawin
2019-01-08
1
-1
/
+1
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To think about: examples/alffplay.cpp:600 OpenAL32/Include/alMain.h:295
*
Avoid unnecessary extra buffers for filter chains
Chris Robinson
2019-01-01
1
-11
/
+11
|
*
Rename a couple filter files for consistency
Chris Robinson
2018-12-25
1
-1
/
+1
|
*
Provide effect target parameters through a common struct
Chris Robinson
2018-12-24
1
-18
/
+7
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*
Mix effect slot output to the effect target if it's set
Chris Robinson
2018-12-23
1
-5
/
+16
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*
Constify a parameter
Chris Robinson
2018-12-22
1
-2
/
+2
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*
Use proper classes for Vector and Matrix types
Chris Robinson
2018-12-12
1
-1
/
+1
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*
Add missing include
Chris Robinson
2018-12-08
1
-0
/
+1
|
*
Avoid using the deprecated mem_fun_ref method
Chris Robinson
2018-12-07
1
-1
/
+1
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*
Use class methods for the biquad filter
Chris Robinson
2018-12-04
1
-19
/
+17
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*
Use proper inheritence for the effect state objects
Chris Robinson
2018-11-19
1
-59
/
+34
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*
Clean up the remaining effect struct member names
Chris Robinson
2018-11-19
1
-28
/
+29
|
*
Clean up the biquad filter a bit
Chris Robinson
2018-11-19
1
-4
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+4
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*
Use proper inheritence for EffectStateFactory
Chris Robinson
2018-11-19
1
-14
/
+4
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*
Move the vector and matrix declarations to a separate header
Chris Robinson
2018-11-17
1
-1
/
+2
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*
Move the ALCcontext definition to its own header
Chris Robinson
2018-11-17
1
-0
/
+1
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*
Convert the dedicated, distortion, echo, and equalizer to C++
Chris Robinson
2018-11-17
1
-0
/
+359