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path: root/Alc/effects/equalizer.cpp
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* Rename and move ALeffectPropsChris Robinson2019-03-221-13/+13
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* Use MixParams for the wet buffersChris Robinson2019-03-221-2/+2
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* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-221-12/+10
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* Use the effect state factory to set the default effect propsChris Robinson2019-03-221-49/+47
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* Implement getDefaultProps for effect state factoriesChris Robinson2019-03-221-1/+19
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* Allow processing some effects in higher order ambisonicsChris Robinson2019-02-211-3/+3
| | | | | | Reverb notably is still only first-order (any higher order channels are dropped, and it writes to FOAOut). But others, like the equalizer, work on all available channels.
* Get rid of the MAX_EFFECT_CHANNELS macroChris Robinson2019-02-211-15/+12
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* Pass the number of input channels to EffectState::processChris Robinson2019-02-211-9/+10
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* Remove redundant void argument list in function defFilip Gawin2019-01-091-1/+1
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* Use c++ headersFilip Gawin2019-01-091-2/+2
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* Avoid using old style castsFilip Gawin2019-01-081-1/+1
| | | | | | To think about: examples/alffplay.cpp:600 OpenAL32/Include/alMain.h:295
* Avoid unnecessary extra buffers for filter chainsChris Robinson2019-01-011-11/+11
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* Rename a couple filter files for consistencyChris Robinson2018-12-251-1/+1
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* Provide effect target parameters through a common structChris Robinson2018-12-241-18/+7
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* Mix effect slot output to the effect target if it's setChris Robinson2018-12-231-5/+16
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* Constify a parameterChris Robinson2018-12-221-2/+2
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* Use proper classes for Vector and Matrix typesChris Robinson2018-12-121-1/+1
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* Add missing includeChris Robinson2018-12-081-0/+1
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* Avoid using the deprecated mem_fun_ref methodChris Robinson2018-12-071-1/+1
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* Use class methods for the biquad filterChris Robinson2018-12-041-19/+17
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* Use proper inheritence for the effect state objectsChris Robinson2018-11-191-59/+34
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* Clean up the remaining effect struct member namesChris Robinson2018-11-191-28/+29
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* Clean up the biquad filter a bitChris Robinson2018-11-191-4/+4
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* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-191-14/+4
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* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-171-1/+2
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* Move the ALCcontext definition to its own headerChris Robinson2018-11-171-0/+1
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* Convert the dedicated, distortion, echo, and equalizer to C++Chris Robinson2018-11-171-0/+359