Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add a ref count to ALeffectState | Chris Robinson | 2016-08-25 | 1 | -13/+24 |
| | | | | | This is mostly just reorganizing the effects to call the Construct method which initializes the ref count. | ||||
* | Avoid using realloc in a number of places | Chris Robinson | 2016-05-21 | 1 | -4/+4 |
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* | Get rid of an unnecessary copy of ALeffectProps | Chris Robinson | 2016-05-13 | 1 | -7/+7 |
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* | Provide (mostly) lockless updates for effect slots | Chris Robinson | 2016-05-12 | 1 | -8/+9 |
| | | | | | | | | | | | | | | | | | Similar to the listener, separate containers are provided atomically for the mixer thread to apply updates without needing to block, and a free-list is used to reuse container objects. A couple things to note. First, the lock is still used when the effect state's deviceUpdate method is called to prevent asynchronous calls to reset the device from interfering. This can be fixed by using the list lock in ALc.c instead. Secondly, old effect states aren't immediately deleted when the effect type changes (the actual type, not just its properties). This is because the mixer thread is intended to be real-time safe, and so can't be freeing anything. They are cleared away when updates reuse the container they were kept in, and they don't incur any extra processing cost, but there may be cases where the memory is kept around until the effect slot is deleted. | ||||
* | Improve radius behavior with scaling of ambisonic coefficients | Chris Robinson | 2016-04-24 | 1 | -2/+2 |
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* | More directly map coefficients for ambisonic mixing buffers | Chris Robinson | 2016-04-15 | 1 | -6/+2 |
| | | | | | | Instead of looping over all the coefficients for each channel with multiplies, when we know only one will have a non-0 factor for ambisonic mixing buffers, just index the one with a non-0 factor. | ||||
* | Avoid mixing all coefficients together when only some are used | Chris Robinson | 2016-04-15 | 1 | -4/+6 |
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* | Organize the dry buffer properties into a struct | Chris Robinson | 2016-03-09 | 1 | -2/+4 |
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* | Pass a pointer to the input samples array for effect processing | Chris Robinson | 2016-01-27 | 1 | -3/+3 |
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* | Separate calculating ambisonic coefficients from the panning gains | Chris Robinson | 2016-01-25 | 1 | -5/+6 |
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* | Rename F_2PI to F_TAU | Chris Robinson | 2015-09-13 | 1 | -1/+1 |
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* | Do up to 256 samples at a time with multi-step loops | Chris Robinson | 2014-12-18 | 1 | -2/+2 |
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* | Pas the output device channel count to ALeffectState::process | Chris Robinson | 2014-11-07 | 1 | -4/+4 |
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* | Use a separate macro for the max output channel count | Chris Robinson | 2014-11-07 | 1 | -2/+2 |
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* | Make ComputeAngleGains use ComputeDirectionalGains | Chris Robinson | 2014-10-02 | 1 | -2/+4 |
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* | Update COPYING to the latest ↵ | François Cami | 2014-08-18 | 1 | -2/+2 |
| | | | | https://www.gnu.org/licenses/old-licenses/lgpl-2.0.txt to fix the FSF' address Fix the FSF' address in the source | ||||
* | Use an enum for the chorus and flanger waveforms | Chris Robinson | 2014-05-14 | 1 | -8/+27 |
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* | Use a void* for the effect state Delete method param | Chris Robinson | 2014-03-21 | 1 | -5/+2 |
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* | Use one long buffer for the chorus and flanger delay lines | Chris Robinson | 2013-11-10 | 1 | -19/+13 |
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* | Rename lfo_coeff to lfo_scale | Chris Robinson | 2013-11-08 | 1 | -8/+8 |
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* | Use integer modulo for chorus and flanger | Chris Robinson | 2013-11-08 | 1 | -29/+31 |
| | | | | Also simplify LFO coefficient calculations. | ||||
* | Only use the inner loop for the chorus/flanger template method | Chris Robinson | 2013-11-08 | 1 | -56/+57 |
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* | Use a helper macro for pi*2 | Chris Robinson | 2013-10-08 | 1 | -4/+3 |
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* | Use inline initialization for effect state factory vtables | Chris Robinson | 2013-10-07 | 1 | -15/+6 |
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* | Constify the effect parameter of effect getters | Chris Robinson | 2013-10-07 | 1 | -4/+4 |
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* | Use the UNUSED macro in the effects | Chris Robinson | 2013-10-07 | 1 | -2/+1 |
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* | Use a macro for the silence threshold | Chris Robinson | 2013-10-06 | 1 | -2/+2 |
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* | Use helpers to set channel gain arrays | Chris Robinson | 2013-10-03 | 1 | -7/+0 |
| | | | | Also avoid unnecessary clearing. | ||||
* | Fix up the naming convention of effect methods | Chris Robinson | 2013-05-29 | 1 | -15/+15 |
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* | Use C99's inline instead of __inline | Chris Robinson | 2013-05-28 | 1 | -2/+2 |
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* | Cleanup the ALeffectStateFactory_create methods | Chris Robinson | 2013-05-27 | 1 | -1/+2 |
| | | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter). | ||||
* | Use the helper macros in more places | Chris Robinson | 2013-05-26 | 1 | -32/+22 |
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* | Use an ALeffectProps union to store the effect properties | Chris Robinson | 2013-05-25 | 1 | -18/+22 |
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* | Use a Delete method for deletable objects | Chris Robinson | 2013-05-25 | 1 | -9/+2 |
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* | Use vtables for setting effect properties | Chris Robinson | 2013-05-24 | 1 | -12/+14 |
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* | Move remaining effects to the effects subdir | Chris Robinson | 2013-05-23 | 1 | -0/+411 |