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path: root/Alc/effects/flanger.c
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* Combine the chorus and flanger processing functionsChris Robinson2018-01-091-420/+0
* Ensure the chorus delay and depth leave enough padding for resamplingChris Robinson2018-01-071-7/+13
* Don't offset the chorus/flanger delay and LFOChris Robinson2017-12-241-18/+11
* Fix the lfo_offset for a 0-rate flangerChris Robinson2017-12-191-1/+1
* Update the chorus and flanger state struct less oftenChris Robinson2017-12-191-4/+4
* Fade gains in the chorus and flanger outputChris Robinson2017-12-191-8/+10
* Use a single delay line for chorus feedback on a fixed tapChris Robinson2017-12-181-46/+59
* Apply chorus and flanger feedback on the tapped re-feedChris Robinson2017-12-171-3/+3
* Use the selected mixer for chorus and flanger outputChris Robinson2017-12-171-25/+11
* Update flanger with the same changes as chorusChris Robinson2017-12-151-44/+55
* Pass the context to the auxiliary effect update methodChris Robinson2017-09-211-5/+6
* Calculate chorus and flanger mod delays separately from feedbackChris Robinson2017-06-071-68/+59
* Fix handling chorus and flanger LFO displacement offsetChris Robinson2017-05-261-1/+4
* Properly handle the chorus and flanger LFOsChris Robinson2017-05-261-12/+15
* Change some ALuint parameters to ALsizeiChris Robinson2017-05-021-16/+16
* Remove CalcXYZCoeffs and inline CalcAngleCoeffsChris Robinson2017-02-231-2/+2
* Add a ref count to ALeffectStateChris Robinson2016-08-251-13/+24
* Avoid using realloc in a number of placesChris Robinson2016-05-211-4/+4
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-131-7/+7
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-121-8/+9
* Improve radius behavior with scaling of ambisonic coefficientsChris Robinson2016-04-241-2/+2
* More directly map coefficients for ambisonic mixing buffersChris Robinson2016-04-151-6/+2
* Avoid mixing all coefficients together when only some are usedChris Robinson2016-04-151-4/+6
* Organize the dry buffer properties into a structChris Robinson2016-03-091-2/+4
* Pass a pointer to the input samples array for effect processingChris Robinson2016-01-271-3/+3
* Separate calculating ambisonic coefficients from the panning gainsChris Robinson2016-01-251-5/+6
* Rename F_2PI to F_TAUChris Robinson2015-09-131-1/+1
* Do up to 256 samples at a time with multi-step loopsChris Robinson2014-12-181-2/+2
* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-071-4/+4
* Use a separate macro for the max output channel countChris Robinson2014-11-071-2/+2
* Make ComputeAngleGains use ComputeDirectionalGainsChris Robinson2014-10-021-2/+4
* Update COPYING to the latest https://www.gnu.org/licenses/old-licenses/lgpl-2...François Cami2014-08-181-2/+2
* Use an enum for the chorus and flanger waveformsChris Robinson2014-05-141-8/+27
* Use a void* for the effect state Delete method paramChris Robinson2014-03-211-5/+2
* Use one long buffer for the chorus and flanger delay linesChris Robinson2013-11-101-19/+13
* Rename lfo_coeff to lfo_scaleChris Robinson2013-11-081-8/+8
* Use integer modulo for chorus and flangerChris Robinson2013-11-081-29/+31
* Only use the inner loop for the chorus/flanger template methodChris Robinson2013-11-081-56/+57
* Use a helper macro for pi*2Chris Robinson2013-10-081-4/+3
* Use inline initialization for effect state factory vtablesChris Robinson2013-10-071-15/+6
* Constify the effect parameter of effect gettersChris Robinson2013-10-071-4/+4
* Use the UNUSED macro in the effectsChris Robinson2013-10-071-2/+1
* Use a macro for the silence thresholdChris Robinson2013-10-061-2/+2
* Use helpers to set channel gain arraysChris Robinson2013-10-031-7/+0
* Fix up the naming convention of effect methodsChris Robinson2013-05-291-15/+15
* Use C99's inline instead of __inlineChris Robinson2013-05-281-2/+2
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-1/+2
* Use the helper macros in more placesChris Robinson2013-05-261-32/+22
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-18/+22
* Use a Delete method for deletable objectsChris Robinson2013-05-251-9/+2