Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Construct error messages using parameterized values | Chris Robinson | 2018-01-25 | 1 | -24/+24 |
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* | Provide messages for the remaining AL errors | Chris Robinson | 2018-01-24 | 1 | -16/+16 |
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* | Avoid unnecessarily using type aliases | Chris Robinson | 2018-01-14 | 1 | -2/+2 |
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* | Pass the context to the auxiliary effect update method | Chris Robinson | 2017-09-21 | 1 | -2/+2 |
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* | Change some ALuint parameters to ALsizei | Chris Robinson | 2017-05-02 | 1 | -2/+2 |
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* | Add a ref count to ALeffectState | Chris Robinson | 2016-08-25 | 1 | -11/+26 |
| | | | | | This is mostly just reorganizing the effects to call the Construct method which initializes the ref count. | ||||
* | Get rid of an unnecessary copy of ALeffectProps | Chris Robinson | 2016-05-13 | 1 | -1/+1 |
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* | Provide (mostly) lockless updates for effect slots | Chris Robinson | 2016-05-12 | 1 | -2/+4 |
| | | | | | | | | | | | | | | | | | Similar to the listener, separate containers are provided atomically for the mixer thread to apply updates without needing to block, and a free-list is used to reuse container objects. A couple things to note. First, the lock is still used when the effect state's deviceUpdate method is called to prevent asynchronous calls to reset the device from interfering. This can be fixed by using the list lock in ALc.c instead. Secondly, old effect states aren't immediately deleted when the effect type changes (the actual type, not just its properties). This is because the mixer thread is intended to be real-time safe, and so can't be freeing anything. They are cleared away when updates reuse the container they were kept in, and they don't incur any extra processing cost, but there may be cases where the memory is kept around until the effect slot is deleted. | ||||
* | Pass a pointer to the input samples array for effect processing | Chris Robinson | 2016-01-27 | 1 | -1/+1 |
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* | Separate calculating ambisonic coefficients from the panning gains | Chris Robinson | 2016-01-25 | 1 | -1/+1 |
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* | Pas the output device channel count to ALeffectState::process | Chris Robinson | 2014-11-07 | 1 | -4/+1 |
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* | Use a void* for the effect state Delete method param | Chris Robinson | 2014-03-21 | 1 | -4/+14 |
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* | Use inline initialization for effect state factory vtables | Chris Robinson | 2013-10-07 | 1 | -13/+6 |
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* | Constify the effect parameter of effect getters | Chris Robinson | 2013-10-07 | 1 | -4/+4 |
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* | Use the UNUSED macro in the effects | Chris Robinson | 2013-10-07 | 1 | -39/+15 |
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* | Fix up the naming convention of effect methods | Chris Robinson | 2013-05-29 | 1 | -11/+11 |
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* | Cleanup the ALeffectStateFactory_create methods | Chris Robinson | 2013-05-27 | 1 | -1/+2 |
| | | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter). | ||||
* | Use the helper macros in more places | Chris Robinson | 2013-05-26 | 1 | -24/+24 |
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* | Use a Delete method for deletable objects | Chris Robinson | 2013-05-25 | 1 | -13/+3 |
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* | Update the Null effect so it can act as a guide to new effects | Chris Robinson | 2013-05-25 | 1 | -11/+100 |
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* | Use vtables for setting effect properties | Chris Robinson | 2013-05-24 | 1 | -8/+10 |
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* | Move the AL_EFFECT_NULL state into a separate file | Chris Robinson | 2013-05-23 | 1 | -0/+104 |