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path: root/Alc/effects/reverb.c
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* Interpolate directional reverb gains with ambient based on vector lengthChris Robinson2014-11-151-4/+23
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* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-071-10/+10
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* Use a separate macro for the max output channel countChris Robinson2014-11-071-5/+5
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* Use a method to set omni-directional channel gainsChris Robinson2014-11-041-2/+1
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* Avoid taking the square-root of the ambient gainChris Robinson2014-10-111-33/+13
| | | | | | Although it is more correct for preserving the apparent volume, the ambisonics- based panning does not work on the same power scale, making it louder by comparison.
* Make ComputeAngleGains use ComputeDirectionalGainsChris Robinson2014-10-021-26/+36
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* Combine some fields into a structChris Robinson2014-09-101-2/+2
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* Remove a couple unnecessary typedefsChris Robinson2014-08-241-2/+2
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* Update COPYING to the latest ↵François Cami2014-08-181-2/+2
| | | | https://www.gnu.org/licenses/old-licenses/lgpl-2.0.txt to fix the FSF' address Fix the FSF' address in the source
* Make LOWPASSFREQREF a float valueChris Robinson2014-05-111-1/+1
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* Use a void* for the effect state Delete method paramChris Robinson2014-03-211-5/+2
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* Use a helper macro for pi*2Chris Robinson2013-10-081-2/+2
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* Use inline initialization for effect state factory vtablesChris Robinson2013-10-071-15/+6
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* Constify the effect parameter of effect gettersChris Robinson2013-10-071-8/+8
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* Use the UNUSED macro in the effectsChris Robinson2013-10-071-2/+1
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* Use a macro for the silence thresholdChris Robinson2013-10-061-9/+10
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* Use helpers to set channel gain arraysChris Robinson2013-10-031-16/+2
| | | | Also avoid unnecessary clearing.
* Implement master high-pass filter for EAXREVERBChris Robinson2013-07-211-9/+24
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* Remove an unused functionChris Robinson2013-07-211-7/+0
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* Silence some clang warningsChris Robinson2013-06-051-1/+8
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* Fix up the naming convention of effect methodsChris Robinson2013-05-291-31/+31
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* Use C99's inline instead of __inlineChris Robinson2013-05-281-21/+21
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* Use the high-shelf filter in place of low-passChris Robinson2013-05-281-1/+1
| | | | | They effectively both work to lower (or raise) high frequencies. However, the high-shelf performs better when gain=1.
* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-271-12/+12
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* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-1/+2
| | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter).
* Use the helper macros in more placesChris Robinson2013-05-261-172/+124
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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-106/+116
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* Use a Delete method for deletable objectsChris Robinson2013-05-251-9/+2
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* Update the Null effect so it can act as a guide to new effectsChris Robinson2013-05-251-11/+1
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* Use vtables for setting effect propertiesChris Robinson2013-05-241-24/+27
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* Move reverb to the effects subdirChris Robinson2013-05-231-0/+1841