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path:
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/
Alc
/
effects
/
reverb.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Improve reverb panning gains for "3D" output.
Chris Robinson
2016-05-17
1
-8
/
+8
*
Get rid of an unnecessary copy of ALeffectProps
Chris Robinson
2016-05-13
1
-3
/
+2
*
Hold the effect and filter maps while handling effects and filters
Chris Robinson
2016-05-12
1
-8
/
+0
*
Provide (mostly) lockless updates for effect slots
Chris Robinson
2016-05-12
1
-4
/
+5
*
Improve radius behavior with scaling of ambisonic coefficients
Chris Robinson
2016-04-24
1
-6
/
+6
*
More directly map coefficients for ambisonic mixing buffers
Chris Robinson
2016-04-15
1
-14
/
+7
*
Avoid mixing all coefficients together when only some are used
Chris Robinson
2016-04-15
1
-10
/
+14
*
Use the 3D panned output for reverb with HQ decoding
Chris Robinson
2016-03-31
1
-3
/
+3
*
Add a workaround for a buggy modff
Chris Robinson
2016-03-18
1
-0
/
+15
*
Make sure enough reverb panning gains are defined
Chris Robinson
2016-03-16
1
-4
/
+4
*
Add a dual-band ambisonic decoder
Chris Robinson
2016-03-15
1
-8
/
+12
*
Allocate enough reverb panning gains
Chris Robinson
2016-03-10
1
-2
/
+6
*
Organize the dry buffer properties into a struct
Chris Robinson
2016-03-09
1
-17
/
+20
*
Track the virtual and real output buffers ecplicitly
Chris Robinson
2016-03-09
1
-15
/
+21
*
Fix reverb with UHJ encoding
Chris Robinson
2016-03-03
1
-1
/
+1
*
Use 2-channel UHJ for stereo output
Chris Robinson
2016-02-26
1
-6
/
+6
*
Remove a dead assignment
Chris Robinson
2016-02-16
1
-1
/
+0
*
Add special HRTF handling for reverb
Chris Robinson
2016-02-06
1
-1
/
+77
*
Only apply the +3dB reverb gain boost to the ambient response.
Chris Robinson
2016-02-06
1
-2
/
+1
*
Avoid an extra sample of delay in the reverb modulator
Chris Robinson
2016-02-05
1
-4
/
+6
*
Remove an unnecessary variable and move duplicate code to a common spot
Chris Robinson
2016-02-05
1
-37
/
+23
*
Don't explicitly check for LFE
Chris Robinson
2016-02-05
1
-16
/
+0
*
Boost the direct-pan reverb to better match the expected volume
Chris Robinson
2016-02-05
1
-0
/
+2
*
Update a couple outdated comments
Chris Robinson
2016-02-05
1
-3
/
+1
*
Apply the early and late reverb gains with the panning gains
Chris Robinson
2016-02-05
1
-26
/
+28
*
Better organize the reverb code into separate labeled sections
Chris Robinson
2016-02-05
1
-425
/
+442
*
Separate early and late reverb output for standard reverb too
Chris Robinson
2016-02-05
1
-33
/
+27
*
Modify how the four output reverb points are calculated
Chris Robinson
2016-02-05
1
-40
/
+62
*
Try to map reverb outputs directly to output channels
Chris Robinson
2016-02-01
1
-2
/
+77
*
Apply the main reverb gain with the panning
Chris Robinson
2016-02-01
1
-13
/
+12
*
Fix an out of date comment
Chris Robinson
2016-01-31
1
-4
/
+2
*
Pass a pointer to the input samples array for effect processing
Chris Robinson
2016-01-27
1
-3
/
+3
*
Separate calculating ambisonic coefficients from the panning gains
Chris Robinson
2016-01-25
1
-5
/
+14
*
Simplify reverb panning rotations
Chris Robinson
2015-11-07
1
-4
/
+4
*
Pan each early/late delay line separately
Chris Robinson
2015-11-05
1
-56
/
+70
*
Remove an unneeded memset that was overwriting memory
Chris Robinson
2015-11-05
1
-2
/
+0
*
Pass in the Q parameter for setting the filter parameters
Chris Robinson
2015-11-01
1
-2
/
+5
*
Use modff to split the modulation delay components
Chris Robinson
2015-10-31
1
-4
/
+3
*
Mix reverb to output in the inner loop
Chris Robinson
2015-10-29
1
-41
/
+39
*
Include the echo's attenuation of the late reverb in the late reverb gain
Chris Robinson
2015-10-29
1
-24
/
+29
*
Do up to 256 samples per reverb inner loop iteration
Chris Robinson
2015-10-29
1
-2
/
+3
*
Always update all reverb properties
Chris Robinson
2015-10-28
1
-68
/
+44
*
Do multiple samples at once in each reverb component
Chris Robinson
2015-10-28
1
-245
/
+267
*
Rename F_2PI to F_TAU
Chris Robinson
2015-09-13
1
-2
/
+2
*
Improve ambient gain calculations
Chris Robinson
2014-11-25
1
-4
/
+4
*
Fix reverb panning direction
Chris Robinson
2014-11-25
1
-2
/
+2
*
Interpolate directional reverb gains with ambient based on vector length
Chris Robinson
2014-11-15
1
-4
/
+23
*
Pas the output device channel count to ALeffectState::process
Chris Robinson
2014-11-07
1
-10
/
+10
*
Use a separate macro for the max output channel count
Chris Robinson
2014-11-07
1
-5
/
+5
*
Use a method to set omni-directional channel gains
Chris Robinson
2014-11-04
1
-2
/
+1
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