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* Only apply the +3dB reverb gain boost to the ambient response.Chris Robinson2016-02-061-2/+1
* Avoid an extra sample of delay in the reverb modulatorChris Robinson2016-02-051-4/+6
* Remove an unnecessary variable and move duplicate code to a common spotChris Robinson2016-02-051-37/+23
* Don't explicitly check for LFEChris Robinson2016-02-051-16/+0
* Boost the direct-pan reverb to better match the expected volumeChris Robinson2016-02-051-0/+2
* Update a couple outdated commentsChris Robinson2016-02-051-3/+1
* Apply the early and late reverb gains with the panning gainsChris Robinson2016-02-051-26/+28
* Better organize the reverb code into separate labeled sectionsChris Robinson2016-02-051-425/+442
* Separate early and late reverb output for standard reverb tooChris Robinson2016-02-051-33/+27
* Modify how the four output reverb points are calculatedChris Robinson2016-02-051-40/+62
* Try to map reverb outputs directly to output channelsChris Robinson2016-02-011-2/+77
* Apply the main reverb gain with the panningChris Robinson2016-02-011-13/+12
* Fix an out of date commentChris Robinson2016-01-311-4/+2
* Pass a pointer to the input samples array for effect processingChris Robinson2016-01-271-3/+3
* Separate calculating ambisonic coefficients from the panning gainsChris Robinson2016-01-251-5/+14
* Simplify reverb panning rotationsChris Robinson2015-11-071-4/+4
* Pan each early/late delay line separatelyChris Robinson2015-11-051-56/+70
* Remove an unneeded memset that was overwriting memoryChris Robinson2015-11-051-2/+0
* Pass in the Q parameter for setting the filter parametersChris Robinson2015-11-011-2/+5
* Use modff to split the modulation delay componentsChris Robinson2015-10-311-4/+3
* Mix reverb to output in the inner loopChris Robinson2015-10-291-41/+39
* Include the echo's attenuation of the late reverb in the late reverb gainChris Robinson2015-10-291-24/+29
* Do up to 256 samples per reverb inner loop iterationChris Robinson2015-10-291-2/+3
* Always update all reverb propertiesChris Robinson2015-10-281-68/+44
* Do multiple samples at once in each reverb componentChris Robinson2015-10-281-245/+267
* Rename F_2PI to F_TAUChris Robinson2015-09-131-2/+2
* Improve ambient gain calculationsChris Robinson2014-11-251-4/+4
* Fix reverb panning directionChris Robinson2014-11-251-2/+2
* Interpolate directional reverb gains with ambient based on vector lengthChris Robinson2014-11-151-4/+23
* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-071-10/+10
* Use a separate macro for the max output channel countChris Robinson2014-11-071-5/+5
* Use a method to set omni-directional channel gainsChris Robinson2014-11-041-2/+1
* Avoid taking the square-root of the ambient gainChris Robinson2014-10-111-33/+13
* Make ComputeAngleGains use ComputeDirectionalGainsChris Robinson2014-10-021-26/+36
* Combine some fields into a structChris Robinson2014-09-101-2/+2
* Remove a couple unnecessary typedefsChris Robinson2014-08-241-2/+2
* Update COPYING to the latest https://www.gnu.org/licenses/old-licenses/lgpl-2...François Cami2014-08-181-2/+2
* Make LOWPASSFREQREF a float valueChris Robinson2014-05-111-1/+1
* Use a void* for the effect state Delete method paramChris Robinson2014-03-211-5/+2
* Use a helper macro for pi*2Chris Robinson2013-10-081-2/+2
* Use inline initialization for effect state factory vtablesChris Robinson2013-10-071-15/+6
* Constify the effect parameter of effect gettersChris Robinson2013-10-071-8/+8
* Use the UNUSED macro in the effectsChris Robinson2013-10-071-2/+1
* Use a macro for the silence thresholdChris Robinson2013-10-061-9/+10
* Use helpers to set channel gain arraysChris Robinson2013-10-031-16/+2
* Implement master high-pass filter for EAXREVERBChris Robinson2013-07-211-9/+24
* Remove an unused functionChris Robinson2013-07-211-7/+0
* Silence some clang warningsChris Robinson2013-06-051-1/+8
* Fix up the naming convention of effect methodsChris Robinson2013-05-291-31/+31
* Use C99's inline instead of __inlineChris Robinson2013-05-281-21/+21