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path: root/Alc/effects/reverb.c
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* Avoid using macros to access anonymous structuresChris Robinson2018-01-111-2/+4
* Remove standard reverb specific processing functionsChris Robinson2018-01-071-114/+35
* Move the UNEXPECTED macro to the main header and rename itChris Robinson2018-01-071-6/+1
* Use separate outputs for the vector reverse and scatter functionsChris Robinson2018-01-041-29/+23
* Avoid the modulated output tap for late reverbChris Robinson2018-01-041-28/+14
* Don't offset the reverb modulation sinusChris Robinson2018-01-021-1/+1
* Use a float literal for float mathChris Robinson2018-01-021-2/+2
* Fix up a commentChris Robinson2017-12-241-7/+5
* Don't make a pass-through macro for FadedDelayLineOutChris Robinson2017-12-241-8/+7
* Use linear interpolation for reverb modulationChris Robinson2017-12-241-76/+130
* Fade between depths in the reverb modulatorChris Robinson2017-12-241-48/+26
* Use a separate unmodulated feedback tap for reverbChris Robinson2017-12-241-18/+20
* Clarify some reverb valuesChris Robinson2017-12-231-7/+6
* Reorder some global variablesChris Robinson2017-12-231-188/+188
* Cleanup reverb modulation scalingChris Robinson2017-12-231-14/+17
* Make MixSamples non-static globalChris Robinson2017-12-171-2/+0
* Add an option to ignore the app's speed of sound for reverb decayChris Robinson2017-09-221-2/+2
* Use the app-specified speed of sound for reverb decayChris Robinson2017-09-211-4/+7
* Pass the context to the auxiliary effect update methodChris Robinson2017-09-211-2/+3
* Use sqrtf for single-precision square rootsChris Robinson2017-06-291-1/+1
* Remove the fastf2u conversion functionChris Robinson2017-06-271-7/+7
* Make the late lines' delay the delay average for modulationChris Robinson2017-06-071-59/+36
* Add a method to copy a filter's coefficientsChris Robinson2017-05-211-11/+2
* Avoid unnecessary doublesChris Robinson2017-05-211-2/+2
* Use a macro to specify the decay target gainChris Robinson2017-05-211-2/+2
* Reduce the main reverb filter gain limit to match the restChris Robinson2017-05-161-4/+4
* Make reverb delay line structs use interleaved floatsChris Robinson2017-05-151-68/+73
* Make the reverb's early and late feedback lines interleavedChris Robinson2017-05-141-42/+47
* Update a couple comments about the reverb modulationChris Robinson2017-05-131-12/+13
* Replace 4 separate all-passes with one vector all-passChris Robinson2017-05-131-53/+47
* Apply reverb modulation to the late feedback linesChris Robinson2017-05-121-104/+71
* Remove the 0.5 gain on the reverb outputChris Robinson2017-05-111-6/+2
* Restore the previous reverb B2A and A2B matricesChris Robinson2017-05-111-12/+12
* Update reverb conversion matrices and output gainChris Robinson2017-05-081-10/+12
* Add a slight bit of attenuation to the reverb outputChris Robinson2017-05-021-2/+4
* Change some ALuint parameters to ALsizeiChris Robinson2017-05-021-4/+4
* Don't do more reverb samples than there are to fade.Chris Robinson2017-04-281-2/+6
* Combine mostly duplicate functionsChris Robinson2017-04-271-121/+50
* Properly update the delay line offsets when fading is doneChris Robinson2017-04-271-28/+44
* Reverb code updateChris Robinson2017-04-261-824/+1213
* Limit filter gains to -24dBChris Robinson2017-02-221-2/+2
* Fix late reverb low-pass filteringChris Robinson2017-01-291-1/+1
* Use an all-pass series on each late reverb lineChris Robinson2017-01-281-261/+396
* Round the early and late delay tap sample offsetsChris Robinson2016-10-261-4/+4
* Restore a comment that was accidentally deletedChris Robinson2016-10-101-0/+9
* Better sort the main delay line tapsChris Robinson2016-10-061-60/+39
* Decorrelate the early reflection inputsChris Robinson2016-10-061-10/+19
* Pass current and target gains directly for mixingChris Robinson2016-10-051-45/+12
* Update a comment about using row mixersChris Robinson2016-10-051-3/+1
* Better pack the late reverb low- and all-pass variablesChris Robinson2016-10-051-21/+25