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path: root/Alc/effects/reverb.c
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* Construct error messages using parameterized valuesChris Robinson2018-01-251-44/+48
* Provide messages for the remaining AL errorsChris Robinson2018-01-241-62/+50
* Use a global RowMixerFuncChris Robinson2018-01-161-10/+0
* Don't fade the all-pass delay changesChris Robinson2018-01-151-48/+28
* Fix a comment regarding the T60 filter coefficientsChris Robinson2018-01-151-3/+2
* Simplify preparing the T60 filtersChris Robinson2018-01-151-50/+11
* Use separate input and outputs for the T60 and allpass processingChris Robinson2018-01-151-21/+22
* Use a proper type for the T60 decay filterChris Robinson2018-01-151-25/+22
* Separate some anonymous structs into defined structsChris Robinson2018-01-141-107/+109
* Remove a redundant lower value clampChris Robinson2018-01-141-4/+2
* Don't check the modulation depth for changes multiple timesChris Robinson2018-01-141-7/+8
* Use separate arrays for the T60 filter statesChris Robinson2018-01-141-9/+10
* Use a macro for the number of reverb linesChris Robinson2018-01-141-82/+86
* Only pass the needed parameters to LateT60FilterChris Robinson2018-01-141-28/+21
* Pre-apply the T60 filter midgain to the HF filter coeffsChris Robinson2018-01-131-38/+30
* Replace some freq_mult variable names with f0normChris Robinson2018-01-131-6/+6
* Avoid using macros to access anonymous structuresChris Robinson2018-01-111-2/+4
* Remove standard reverb specific processing functionsChris Robinson2018-01-071-114/+35
* Move the UNEXPECTED macro to the main header and rename itChris Robinson2018-01-071-6/+1
* Use separate outputs for the vector reverse and scatter functionsChris Robinson2018-01-041-29/+23
* Avoid the modulated output tap for late reverbChris Robinson2018-01-041-28/+14
* Don't offset the reverb modulation sinusChris Robinson2018-01-021-1/+1
* Use a float literal for float mathChris Robinson2018-01-021-2/+2
* Fix up a commentChris Robinson2017-12-241-7/+5
* Don't make a pass-through macro for FadedDelayLineOutChris Robinson2017-12-241-8/+7
* Use linear interpolation for reverb modulationChris Robinson2017-12-241-76/+130
* Fade between depths in the reverb modulatorChris Robinson2017-12-241-48/+26
* Use a separate unmodulated feedback tap for reverbChris Robinson2017-12-241-18/+20
* Clarify some reverb valuesChris Robinson2017-12-231-7/+6
* Reorder some global variablesChris Robinson2017-12-231-188/+188
* Cleanup reverb modulation scalingChris Robinson2017-12-231-14/+17
* Make MixSamples non-static globalChris Robinson2017-12-171-2/+0
* Add an option to ignore the app's speed of sound for reverb decayChris Robinson2017-09-221-2/+2
* Use the app-specified speed of sound for reverb decayChris Robinson2017-09-211-4/+7
* Pass the context to the auxiliary effect update methodChris Robinson2017-09-211-2/+3
* Use sqrtf for single-precision square rootsChris Robinson2017-06-291-1/+1
* Remove the fastf2u conversion functionChris Robinson2017-06-271-7/+7
* Make the late lines' delay the delay average for modulationChris Robinson2017-06-071-59/+36
* Add a method to copy a filter's coefficientsChris Robinson2017-05-211-11/+2
* Avoid unnecessary doublesChris Robinson2017-05-211-2/+2
* Use a macro to specify the decay target gainChris Robinson2017-05-211-2/+2
* Reduce the main reverb filter gain limit to match the restChris Robinson2017-05-161-4/+4
* Make reverb delay line structs use interleaved floatsChris Robinson2017-05-151-68/+73
* Make the reverb's early and late feedback lines interleavedChris Robinson2017-05-141-42/+47
* Update a couple comments about the reverb modulationChris Robinson2017-05-131-12/+13
* Replace 4 separate all-passes with one vector all-passChris Robinson2017-05-131-53/+47
* Apply reverb modulation to the late feedback linesChris Robinson2017-05-121-104/+71
* Remove the 0.5 gain on the reverb outputChris Robinson2017-05-111-6/+2
* Restore the previous reverb B2A and A2B matricesChris Robinson2017-05-111-12/+12
* Update reverb conversion matrices and output gainChris Robinson2017-05-081-10/+12