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path: root/Alc/effects/reverb.cpp
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* Use FloatBufferLine for the effect process methodChris Robinson2019-05-291-13/+17
* Ensure a couple calls are constexprChris Robinson2019-05-261-4/+6
* Avoid a few more NUM_LINES assumptionsChris Robinson2019-05-261-13/+12
* Move a couple functions into its related classChris Robinson2019-05-251-4/+4
* Use BUFFERSIZE for the reverb loop limitChris Robinson2019-05-031-11/+6
* Add some assumes and constsChris Robinson2019-05-031-16/+15
* Avoid a few more array length assumptionsChris Robinson2019-05-011-36/+35
* Avoid masking offsets in the inner reverb loopsChris Robinson2019-04-301-84/+158
* Combine some reverb processing loopsChris Robinson2019-04-281-29/+31
* Rename and move ALeffectPropsChris Robinson2019-03-221-24/+24
* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-221-34/+24
* Use the effect state factory to set the default effect propsChris Robinson2019-03-221-124/+121
* Implement getDefaultProps for effect state factoriesChris Robinson2019-03-221-1/+80
* Use a separate EffectStateFactory for standard reverbChris Robinson2019-03-221-0/+3
* Add a method to apply an HF scale without band-splittingChris Robinson2019-03-101-16/+7
* Combine the reverb output mixes into a single callChris Robinson2019-02-251-28/+38
* Make sure the reverb fading completesChris Robinson2019-02-251-1/+1
* Rework reverb A/B-Format conversion mixingChris Robinson2019-02-241-99/+77
* Change some functions to proper methodsChris Robinson2019-02-231-171/+171
* Avoid multiple int-to-float conversionsChris Robinson2019-02-231-12/+17
* Remove the FOAOut mixing buffer and associated post-processesChris Robinson2019-02-221-1/+1
* Apply ambisonic upsampling on reverb output as neededChris Robinson2019-02-221-37/+110
* Ensure reverb fading doesn't end with less than 4 samplesChris Robinson2019-02-221-1/+1
* Avoid some unnecessary local variablesChris Robinson2019-02-221-13/+12
* Combine reverb transform matrices one column at a timeChris Robinson2019-02-211-18/+23
* Make sure the B2A matrix has enough values for the input countChris Robinson2019-02-211-6/+6
* Remove some now-unnecessary ReverbState fieldsChris Robinson2019-02-211-26/+1
* Pass the number of input channels to EffectState::processChris Robinson2019-02-211-23/+15
* Partially handle non-periphonic reverb inputChris Robinson2019-02-191-3/+26
* Use the right macro for the number of reverb panning gainsChris Robinson2019-02-191-2/+2
* Remove redundant void argument list in function defFilip Gawin2019-01-091-1/+1
* Use c++ headersFilip Gawin2019-01-091-3/+3
* Avoid using old style castsFilip Gawin2019-01-081-3/+3
* Replace macros with constexpr inline functionsChris Robinson2019-01-061-6/+6
* Avoid unnecessary extra buffers for filter chainsChris Robinson2019-01-011-4/+3
* Rename a couple filter files for consistencyChris Robinson2018-12-251-1/+1
* Provide effect target parameters through a common structChris Robinson2018-12-241-25/+12
* Mix effect slot output to the effect target if it's setChris Robinson2018-12-231-16/+23
* Cleanup definitions and declarations in reverb.cppChris Robinson2018-12-221-253/+221
* Constify a parameterChris Robinson2018-12-221-2/+2
* Avoid some explicit loop countsChris Robinson2018-12-151-35/+23
* Use proper classes for Vector and Matrix typesChris Robinson2018-12-121-44/+38
* Avoid several uses of memsetChris Robinson2018-12-081-3/+3
* Use class methods for the biquad filterChris Robinson2018-12-041-18/+18
* Use default initialization for the reverb effect stateChris Robinson2018-11-191-120/+31
* Use proper inheritence for the effect state objectsChris Robinson2018-11-191-166/+150
* Fix the reverb buffer size calculationChris Robinson2018-11-191-1/+2
* Use std::isfinite instead of isfiniteChris Robinson2018-11-191-2/+3
* Use a regular vector for the reverb sample bufferChris Robinson2018-11-191-36/+20
* Rename reverb struct membersChris Robinson2018-11-191-224/+224