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path:
root
/
Alc
/
effects
/
reverb.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use FloatBufferLine for the effect process method
Chris Robinson
2019-05-29
1
-13
/
+17
*
Ensure a couple calls are constexpr
Chris Robinson
2019-05-26
1
-4
/
+6
*
Avoid a few more NUM_LINES assumptions
Chris Robinson
2019-05-26
1
-13
/
+12
*
Move a couple functions into its related class
Chris Robinson
2019-05-25
1
-4
/
+4
*
Use BUFFERSIZE for the reverb loop limit
Chris Robinson
2019-05-03
1
-11
/
+6
*
Add some assumes and consts
Chris Robinson
2019-05-03
1
-16
/
+15
*
Avoid a few more array length assumptions
Chris Robinson
2019-05-01
1
-36
/
+35
*
Avoid masking offsets in the inner reverb loops
Chris Robinson
2019-04-30
1
-84
/
+158
*
Combine some reverb processing loops
Chris Robinson
2019-04-28
1
-29
/
+31
*
Rename and move ALeffectProps
Chris Robinson
2019-03-22
1
-24
/
+24
*
Pass ALeffectProps directly to the get/setParam* methods
Chris Robinson
2019-03-22
1
-34
/
+24
*
Use the effect state factory to set the default effect props
Chris Robinson
2019-03-22
1
-124
/
+121
*
Implement getDefaultProps for effect state factories
Chris Robinson
2019-03-22
1
-1
/
+80
*
Use a separate EffectStateFactory for standard reverb
Chris Robinson
2019-03-22
1
-0
/
+3
*
Add a method to apply an HF scale without band-splitting
Chris Robinson
2019-03-10
1
-16
/
+7
*
Combine the reverb output mixes into a single call
Chris Robinson
2019-02-25
1
-28
/
+38
*
Make sure the reverb fading completes
Chris Robinson
2019-02-25
1
-1
/
+1
*
Rework reverb A/B-Format conversion mixing
Chris Robinson
2019-02-24
1
-99
/
+77
*
Change some functions to proper methods
Chris Robinson
2019-02-23
1
-171
/
+171
*
Avoid multiple int-to-float conversions
Chris Robinson
2019-02-23
1
-12
/
+17
*
Remove the FOAOut mixing buffer and associated post-processes
Chris Robinson
2019-02-22
1
-1
/
+1
*
Apply ambisonic upsampling on reverb output as needed
Chris Robinson
2019-02-22
1
-37
/
+110
*
Ensure reverb fading doesn't end with less than 4 samples
Chris Robinson
2019-02-22
1
-1
/
+1
*
Avoid some unnecessary local variables
Chris Robinson
2019-02-22
1
-13
/
+12
*
Combine reverb transform matrices one column at a time
Chris Robinson
2019-02-21
1
-18
/
+23
*
Make sure the B2A matrix has enough values for the input count
Chris Robinson
2019-02-21
1
-6
/
+6
*
Remove some now-unnecessary ReverbState fields
Chris Robinson
2019-02-21
1
-26
/
+1
*
Pass the number of input channels to EffectState::process
Chris Robinson
2019-02-21
1
-23
/
+15
*
Partially handle non-periphonic reverb input
Chris Robinson
2019-02-19
1
-3
/
+26
*
Use the right macro for the number of reverb panning gains
Chris Robinson
2019-02-19
1
-2
/
+2
*
Remove redundant void argument list in function def
Filip Gawin
2019-01-09
1
-1
/
+1
*
Use c++ headers
Filip Gawin
2019-01-09
1
-3
/
+3
*
Avoid using old style casts
Filip Gawin
2019-01-08
1
-3
/
+3
*
Replace macros with constexpr inline functions
Chris Robinson
2019-01-06
1
-6
/
+6
*
Avoid unnecessary extra buffers for filter chains
Chris Robinson
2019-01-01
1
-4
/
+3
*
Rename a couple filter files for consistency
Chris Robinson
2018-12-25
1
-1
/
+1
*
Provide effect target parameters through a common struct
Chris Robinson
2018-12-24
1
-25
/
+12
*
Mix effect slot output to the effect target if it's set
Chris Robinson
2018-12-23
1
-16
/
+23
*
Cleanup definitions and declarations in reverb.cpp
Chris Robinson
2018-12-22
1
-253
/
+221
*
Constify a parameter
Chris Robinson
2018-12-22
1
-2
/
+2
*
Avoid some explicit loop counts
Chris Robinson
2018-12-15
1
-35
/
+23
*
Use proper classes for Vector and Matrix types
Chris Robinson
2018-12-12
1
-44
/
+38
*
Avoid several uses of memset
Chris Robinson
2018-12-08
1
-3
/
+3
*
Use class methods for the biquad filter
Chris Robinson
2018-12-04
1
-18
/
+18
*
Use default initialization for the reverb effect state
Chris Robinson
2018-11-19
1
-120
/
+31
*
Use proper inheritence for the effect state objects
Chris Robinson
2018-11-19
1
-166
/
+150
*
Fix the reverb buffer size calculation
Chris Robinson
2018-11-19
1
-1
/
+2
*
Use std::isfinite instead of isfinite
Chris Robinson
2018-11-19
1
-2
/
+3
*
Use a regular vector for the reverb sample buffer
Chris Robinson
2018-11-19
1
-36
/
+20
*
Rename reverb struct members
Chris Robinson
2018-11-19
1
-224
/
+224
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