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path: root/Alc/effects/reverb.cpp
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* Make sure the B2A matrix has enough values for the input countChris Robinson2019-02-211-6/+6
* Remove some now-unnecessary ReverbState fieldsChris Robinson2019-02-211-26/+1
* Pass the number of input channels to EffectState::processChris Robinson2019-02-211-23/+15
* Partially handle non-periphonic reverb inputChris Robinson2019-02-191-3/+26
* Use the right macro for the number of reverb panning gainsChris Robinson2019-02-191-2/+2
* Remove redundant void argument list in function defFilip Gawin2019-01-091-1/+1
* Use c++ headersFilip Gawin2019-01-091-3/+3
* Avoid using old style castsFilip Gawin2019-01-081-3/+3
* Replace macros with constexpr inline functionsChris Robinson2019-01-061-6/+6
* Avoid unnecessary extra buffers for filter chainsChris Robinson2019-01-011-4/+3
* Rename a couple filter files for consistencyChris Robinson2018-12-251-1/+1
* Provide effect target parameters through a common structChris Robinson2018-12-241-25/+12
* Mix effect slot output to the effect target if it's setChris Robinson2018-12-231-16/+23
* Cleanup definitions and declarations in reverb.cppChris Robinson2018-12-221-253/+221
* Constify a parameterChris Robinson2018-12-221-2/+2
* Avoid some explicit loop countsChris Robinson2018-12-151-35/+23
* Use proper classes for Vector and Matrix typesChris Robinson2018-12-121-44/+38
* Avoid several uses of memsetChris Robinson2018-12-081-3/+3
* Use class methods for the biquad filterChris Robinson2018-12-041-18/+18
* Use default initialization for the reverb effect stateChris Robinson2018-11-191-120/+31
* Use proper inheritence for the effect state objectsChris Robinson2018-11-191-166/+150
* Fix the reverb buffer size calculationChris Robinson2018-11-191-1/+2
* Use std::isfinite instead of isfiniteChris Robinson2018-11-191-2/+3
* Use a regular vector for the reverb sample bufferChris Robinson2018-11-191-36/+20
* Rename reverb struct membersChris Robinson2018-11-191-224/+224
* Clean up the biquad filter a bitChris Robinson2018-11-191-4/+4
* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-191-14/+4
* Store the listener directly in the contextChris Robinson2018-11-171-2/+2
* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-171-0/+1
* Move the ALCcontext definition to its own headerChris Robinson2018-11-171-0/+1
* Convert the reverb effect to C++Chris Robinson2018-11-161-0/+2094