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* Rename a couple filter files for consistencyChris Robinson2018-12-257-7/+7
* Provide effect target parameters through a common structChris Robinson2018-12-2412-211/+93
* Mix effect slot output to the effect target if it's setChris Robinson2018-12-2311-61/+176
* Cleanup definitions and declarations in reverb.cppChris Robinson2018-12-221-253/+221
* Constify a parameterChris Robinson2018-12-2212-24/+24
* Pass RealMixParams by reference instead of pointerChris Robinson2018-12-201-2/+2
* Avoid some explicit loop countsChris Robinson2018-12-151-35/+23
* Fix some MSVC conversion warningsChris Robinson2018-12-122-10/+10
* Use proper classes for Vector and Matrix typesChris Robinson2018-12-125-48/+43
* Avoid several uses of memsetChris Robinson2018-12-081-3/+3
* Add missing includeChris Robinson2018-12-081-0/+1
* Avoid using the deprecated mem_fun_ref methodChris Robinson2018-12-071-1/+1
* Use class methods for the biquad filterChris Robinson2018-12-045-61/+54
* Clean up the Chorus a littleChris Robinson2018-11-221-64/+53
* Use default initialization for the reverb effect stateChris Robinson2018-11-191-120/+31
* Use proper templating for the modulator's Modulate functionChris Robinson2018-11-191-42/+33
* Use proper inheritence for the effect state objectsChris Robinson2018-11-1912-821/+568
* Clean up the remaining effect struct member namesChris Robinson2018-11-194-187/+184
* Use a normal vector for the echo bufferChris Robinson2018-11-191-15/+9
* Clean up more effects' struct membersChris Robinson2018-11-194-111/+100
* Fix the reverb buffer size calculationChris Robinson2018-11-191-1/+2
* Use a normal vector for the chorus sample bufferChris Robinson2018-11-191-16/+9
* Clean up the chorus/flanger struct membersChris Robinson2018-11-191-66/+65
* Use std::isfinite instead of isfiniteChris Robinson2018-11-192-3/+5
* Use a regular vector for the reverb sample bufferChris Robinson2018-11-191-36/+20
* Rename reverb struct membersChris Robinson2018-11-191-224/+224
* Clean up the biquad filter a bitChris Robinson2018-11-195-12/+12
* Fix up the struct member names in the autowah effectChris Robinson2018-11-191-54/+58
* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-1912-185/+54
* Store the listener directly in the contextChris Robinson2018-11-171-2/+2
* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-175-4/+10
* Move the ALCcontext definition to its own headerChris Robinson2018-11-1712-6/+17
* Convert the remaining effects to C++Chris Robinson2018-11-173-33/+48
* Convert the dedicated, distortion, echo, and equalizer to C++Chris Robinson2018-11-174-37/+51
* Add a couple missing includesChris Robinson2018-11-172-0/+2
* Use standard complex types instead of customChris Robinson2018-11-172-77/+65
* Make the Hann windows constChris Robinson2018-11-172-111/+110
* Convert fshifter.c to C++Chris Robinson2018-11-171-9/+13
* Convert modulator.c to C++Chris Robinson2018-11-171-9/+12
* Convert null.c to C++Chris Robinson2018-11-171-7/+14
* Convert pshifter.c to C++Chris Robinson2018-11-171-9/+14
* Convert the reverb effect to C++Chris Robinson2018-11-161-18/+22
* Make the polymorphic allocators allocate cleared memoryChris Robinson2018-11-021-1/+1
* Fix some uses of RESTRICTChris Robinson2018-10-291-1/+1
* Replace restrict with RESTRICTChris Robinson2018-10-2912-49/+49
* Don't scale the reverb fade counter so muchChris Robinson2018-09-301-5/+6
* Only compare the reverb params that induce a need for fadingChris Robinson2018-09-231-23/+41
* Clear reverb gain coefficients when doing a device updateChris Robinson2018-09-231-0/+49
* Rename ALreverbState to ReverbStateChris Robinson2018-09-231-23/+23
* Remove another duplicate functionChris Robinson2018-09-1911-28/+26