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* Store the listener directly in the contextChris Robinson2018-11-171-2/+2
* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-175-4/+10
* Move the ALCcontext definition to its own headerChris Robinson2018-11-1712-6/+17
* Convert the remaining effects to C++Chris Robinson2018-11-173-33/+48
* Convert the dedicated, distortion, echo, and equalizer to C++Chris Robinson2018-11-174-37/+51
* Add a couple missing includesChris Robinson2018-11-172-0/+2
* Use standard complex types instead of customChris Robinson2018-11-172-77/+65
* Make the Hann windows constChris Robinson2018-11-172-111/+110
* Convert fshifter.c to C++Chris Robinson2018-11-171-9/+13
* Convert modulator.c to C++Chris Robinson2018-11-171-9/+12
* Convert null.c to C++Chris Robinson2018-11-171-7/+14
* Convert pshifter.c to C++Chris Robinson2018-11-171-9/+14
* Convert the reverb effect to C++Chris Robinson2018-11-161-18/+22
* Make the polymorphic allocators allocate cleared memoryChris Robinson2018-11-021-1/+1
* Fix some uses of RESTRICTChris Robinson2018-10-291-1/+1
* Replace restrict with RESTRICTChris Robinson2018-10-2912-49/+49
* Don't scale the reverb fade counter so muchChris Robinson2018-09-301-5/+6
* Only compare the reverb params that induce a need for fadingChris Robinson2018-09-231-23/+41
* Clear reverb gain coefficients when doing a device updateChris Robinson2018-09-231-0/+49
* Rename ALreverbState to ReverbStateChris Robinson2018-09-231-23/+23
* Remove another duplicate functionChris Robinson2018-09-1911-28/+26
* Add macros for commonly used square rootsChris Robinson2018-09-191-7/+6
* The last reverb loop update doesn't need an aligned count.Chris Robinson2018-09-111-4/+7
* Ensure the max reverb update size is a multiple of 4Chris Robinson2018-09-111-2/+4
* Separate the delay line feeding from readingChris Robinson2018-09-101-2/+4
* Avoid a couple line count assumptionsChris Robinson2018-09-101-2/+2
* Combine identical loops into a separate functionChris Robinson2018-09-101-46/+21
* Handle the early reflection delay separate from late refeedChris Robinson2018-09-101-57/+40
* Include the mid-band decay with the density gainChris Robinson2018-08-311-7/+7
* Calcualte and use the maximum reverb update sizeChris Robinson2018-08-311-6/+14
* Apply the decay gain when reading from the late lineChris Robinson2018-08-311-10/+17
* Don't modify the late reverb density with the echo parametersChris Robinson2018-08-301-13/+7
* Avoid making extraneous callsChris Robinson2018-08-261-3/+3
* Pack two arrays into oneChris Robinson2018-08-261-6/+10
* Further limit the upper frequency range for autowahChris Robinson2018-08-261-1/+1
* Use second-order biquad filters for the reverb's T60 decayChris Robinson2018-08-121-309/+18
* Store the reverb state offset locally while processingChris Robinson2018-08-111-16/+14
* Correctly apply reverb coefficient fading over the entire fade lengthChris Robinson2018-08-091-23/+25
* Crossfade the early reflections delay coefficientsChris Robinson2018-08-081-30/+50
* Apply late reverb density gain on late reverb inputChris Robinson2018-08-081-15/+30
* Specify both scale values to FadedDelayLineOutChris Robinson2018-08-081-9/+17
* Use the correct input channel for the compressor effectChris Robinson2018-08-081-1/+1
* Properly set early reflection all-pass coefficientChris Robinson2018-08-061-3/+7
* Make the all-pass coefficient part of the all-pass structureChris Robinson2018-08-061-22/+17
* Prevent the autowah filter frequency from reaching nyquistChris Robinson2018-08-061-1/+1
* Apply the vector all-pass separate on uninterleaved samplesChris Robinson2018-08-051-159/+310
* Apply the reverb's T60 filter in groups of samplesChris Robinson2018-08-051-54/+78
* Mix reverb samples right after generating themChris Robinson2018-08-041-31/+36
* Scale the reverb decay weights to cover up to 20khzChris Robinson2018-08-031-11/+16
* Apply late reverb density gain adjustment on outputChris Robinson2018-08-011-22/+17