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* Use a span for the effect state's output targetChris Robinson2019-06-0512-28/+15
* Make some more channel counts unsignedChris Robinson2019-06-055-7/+7
* Make sure the T60 filter gains are properly clampedChris Robinson2019-05-311-6/+6
* Once more for MSVCChris Robinson2019-05-301-4/+8
* Avoid some MSVC workarounds that didn't seem to workChris Robinson2019-05-301-13/+9
* Try to work around some MSVC short-comingsChris Robinson2019-05-301-9/+13
* Try to fix "ambiguous" initializations with older compilersChris Robinson2019-05-291-3/+3
* Use span<FloatBufferLine> for EffectState::process outputChris Robinson2019-05-2913-74/+64
* Use span<FloatBufferLine> for MixSamplesChris Robinson2019-05-299-50/+42
* Use FloatBufferLine and span<> for MixRowSamplesChris Robinson2019-05-291-15/+5
* Use FloatBufferLine and span<> in the reverb effectChris Robinson2019-05-291-42/+50
* Use FloatBufferLine for the effect process methodChris Robinson2019-05-2913-52/+60
* Use std::array for most mixing buffer arraysChris Robinson2019-05-281-1/+1
* Ensure a couple calls are constexprChris Robinson2019-05-261-4/+6
* Avoid a few more NUM_LINES assumptionsChris Robinson2019-05-261-13/+12
* Move a couple functions into its related classChris Robinson2019-05-255-14/+12
* Avoid some uses of RESTRICTChris Robinson2019-05-251-18/+27
* Simplify the echo feedback loopChris Robinson2019-05-201-30/+26
* Don't use coverage spread for the echo spreadChris Robinson2019-05-201-17/+9
* Avoid unnecessary use of CalcAngleCoeffsChris Robinson2019-05-205-7/+7
* Use BUFFERSIZE for the reverb loop limitChris Robinson2019-05-031-11/+6
* Add some assumes and constsChris Robinson2019-05-031-16/+15
* Avoid a few more array length assumptionsChris Robinson2019-05-011-36/+35
* Avoid masking offsets in the inner reverb loopsChris Robinson2019-04-301-84/+158
* Combine some reverb processing loopsChris Robinson2019-04-281-29/+31
* Rename and move ALeffectPropsChris Robinson2019-03-2213-190/+293
* Use MixParams for the wet buffersChris Robinson2019-03-224-6/+6
* Slightly improve casting in the modulator effectChris Robinson2019-03-221-3/+4
* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-2213-218/+184
* Use the effect state factory to set the default effect propsChris Robinson2019-03-2213-665/+689
* Implement getDefaultProps for effect state factoriesChris Robinson2019-03-2212-17/+267
* Use a separate EffectStateFactory for standard reverbChris Robinson2019-03-221-0/+3
* Use SSE intrinsics in a few more placesChris Robinson2019-03-181-2/+10
* Add a method to apply an HF scale without band-splittingChris Robinson2019-03-101-16/+7
* Combine the reverb output mixes into a single callChris Robinson2019-02-251-28/+38
* Make sure the reverb fading completesChris Robinson2019-02-251-1/+1
* Rework reverb A/B-Format conversion mixingChris Robinson2019-02-241-99/+77
* Change some functions to proper methodsChris Robinson2019-02-231-171/+171
* Avoid multiple int-to-float conversionsChris Robinson2019-02-231-12/+17
* Remove the FOAOut mixing buffer and associated post-processesChris Robinson2019-02-221-1/+1
* Apply ambisonic upsampling on reverb output as neededChris Robinson2019-02-221-37/+110
* Ensure reverb fading doesn't end with less than 4 samplesChris Robinson2019-02-221-1/+1
* Avoid some unnecessary local variablesChris Robinson2019-02-221-13/+12
* Combine reverb transform matrices one column at a timeChris Robinson2019-02-211-18/+23
* Allow processing some effects in higher order ambisonicsChris Robinson2019-02-214-12/+12
* Fix unused parameter warningChris Robinson2019-02-211-1/+1
* Get rid of the MAX_EFFECT_CHANNELS macroChris Robinson2019-02-214-40/+39
* Make sure the B2A matrix has enough values for the input countChris Robinson2019-02-211-6/+6
* Remove some now-unnecessary ReverbState fieldsChris Robinson2019-02-211-26/+1
* Pass the number of input channels to EffectState::processChris Robinson2019-02-2112-106/+103