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* Use a macro to specify the decay target gainChris Robinson2017-05-211-2/+2
* Reduce the main reverb filter gain limit to match the restChris Robinson2017-05-161-4/+4
* Make reverb delay line structs use interleaved floatsChris Robinson2017-05-151-68/+73
* Make the reverb's early and late feedback lines interleavedChris Robinson2017-05-141-42/+47
* Update a couple comments about the reverb modulationChris Robinson2017-05-131-12/+13
* Replace 4 separate all-passes with one vector all-passChris Robinson2017-05-131-53/+47
* Apply reverb modulation to the late feedback linesChris Robinson2017-05-121-104/+71
* Remove the 0.5 gain on the reverb outputChris Robinson2017-05-111-6/+2
* Restore the previous reverb B2A and A2B matricesChris Robinson2017-05-111-12/+12
* Update reverb conversion matrices and output gainChris Robinson2017-05-081-10/+12
* Add a slight bit of attenuation to the reverb outputChris Robinson2017-05-021-2/+4
* Change some ALuint parameters to ALsizeiChris Robinson2017-05-0210-75/+74
* Don't do more reverb samples than there are to fade.Chris Robinson2017-04-281-2/+6
* Combine mostly duplicate functionsChris Robinson2017-04-271-121/+50
* Properly update the delay line offsets when fading is doneChris Robinson2017-04-271-28/+44
* Reverb code updateChris Robinson2017-04-261-824/+1213
* Use ALsizei for more index lookupsChris Robinson2017-03-241-15/+15
* Properly calculate the echo dampingChris Robinson2017-03-241-1/+1
* Increase the filter slope to -12dB/octaveChris Robinson2017-03-161-1/+1
* Remove CalcXYZCoeffs and inline CalcAngleCoeffsChris Robinson2017-02-234-10/+12
* Limit filter gains to -24dBChris Robinson2017-02-223-7/+7
* Fix late reverb low-pass filteringChris Robinson2017-01-291-1/+1
* Use an all-pass series on each late reverb lineChris Robinson2017-01-281-261/+396
* Avoid writing to the same buffer that's read fromChris Robinson2016-12-231-36/+36
* Reorder filter coefficientsChris Robinson2016-12-212-10/+10
* Round the early and late delay tap sample offsetsChris Robinson2016-10-261-4/+4
* Restore a comment that was accidentally deletedChris Robinson2016-10-101-0/+9
* Better sort the main delay line tapsChris Robinson2016-10-061-60/+39
* Decorrelate the early reflection inputsChris Robinson2016-10-061-10/+19
* Pass current and target gains directly for mixingChris Robinson2016-10-051-45/+12
* Update a comment about using row mixersChris Robinson2016-10-051-3/+1
* Better pack the late reverb low- and all-pass variablesChris Robinson2016-10-051-21/+25
* Use the row mixer functions for the B-to-A-Format conversionChris Robinson2016-10-041-16/+10
* Enhance reverb using B-Format processingChris Robinson2016-10-031-405/+386
* Fix EAX reverb effect output for HRTF and UHJChris Robinson2016-09-131-2/+2
* Call ALfilterState_processC directlyChris Robinson2016-09-122-5/+0
* Write to the correct outputs for extra reverb channelsChris Robinson2016-09-111-2/+2
* Combine the reverb decorrelator delay line with the main delay lineChris Robinson2016-09-111-46/+26
* Make the SelectMixer function sharableChris Robinson2016-09-061-15/+1
* Use the optimized mixing functions for reverb outputChris Robinson2016-09-061-83/+117
* Use deinterlaced buffers for the intermediate reverb storageChris Robinson2016-09-061-119/+137
* Do reverb modulation before band-pass filteringChris Robinson2016-09-061-7/+6
* Do multiple samples at once for reverb modulationChris Robinson2016-09-051-38/+49
* Use a predefined identity matrixChris Robinson2016-09-053-30/+6
* Add a ref count to ALeffectStateChris Robinson2016-08-2510-203/+309
* Combine related members into a structChris Robinson2016-08-241-2/+2
* Remove DevFmtBFormat3D, which is covered by DevFmtAmbi1Chris Robinson2016-07-311-1/+1
* Simplify a format checkChris Robinson2016-07-301-3/+2
* Add a config to output first-, second-, or third-order ambisonicsChris Robinson2016-07-291-1/+3
* Remove the last use of ALfilterState_processSingleChris Robinson2016-07-261-3/+17