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* Separate early and late reverb output for standard reverb tooChris Robinson2016-02-051-33/+27
* Modify how the four output reverb points are calculatedChris Robinson2016-02-051-40/+62
* Try to map reverb outputs directly to output channelsChris Robinson2016-02-011-2/+77
* Apply the main reverb gain with the panningChris Robinson2016-02-011-13/+12
* Fix an out of date commentChris Robinson2016-01-311-4/+2
* Rename ComputeBFormatGains to ComputeFirstOrderGainsChris Robinson2016-01-313-6/+6
* Make the modulator effect multichannelChris Robinson2016-01-291-22/+41
* Use separate modulator functions only for the waveformChris Robinson2016-01-291-56/+42
* Convert the equalizer effect to multichannelChris Robinson2016-01-291-33/+90
* Make the compressor effect multichannelChris Robinson2016-01-281-25/+58
* Pass a pointer to the input samples array for effect processingChris Robinson2016-01-2711-27/+27
* Separate calculating ambisonic coefficients from the panning gainsChris Robinson2016-01-2511-35/+47
* Reorder filterstate propertiesChris Robinson2016-01-232-19/+18
* Don't overwrite the output with the dedicated effectChris Robinson2015-12-121-1/+1
* Simplify reverb panning rotationsChris Robinson2015-11-071-4/+4
* Pan each early/late delay line separatelyChris Robinson2015-11-051-56/+70
* Remove an unneeded memset that was overwriting memoryChris Robinson2015-11-051-2/+0
* Pass in the Q parameter for setting the filter parametersChris Robinson2015-11-014-21/+36
* Use modff to split the modulation delay componentsChris Robinson2015-10-311-4/+3
* Mix reverb to output in the inner loopChris Robinson2015-10-291-41/+39
* Include the echo's attenuation of the late reverb in the late reverb gainChris Robinson2015-10-291-24/+29
* Do up to 256 samples per reverb inner loop iterationChris Robinson2015-10-291-2/+3
* Always update all reverb propertiesChris Robinson2015-10-281-68/+44
* Do multiple samples at once in each reverb componentChris Robinson2015-10-281-245/+267
* Rename F_2PI to F_TAUChris Robinson2015-09-135-7/+7
* Do up to 256 samples at a time with multi-step loopsChris Robinson2014-12-188-23/+21
* Improve ambient gain calculationsChris Robinson2014-11-251-4/+4
* Fix reverb panning directionChris Robinson2014-11-251-2/+2
* Interpolate directional reverb gains with ambient based on vector lengthChris Robinson2014-11-151-4/+23
* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-0711-48/+45
* Use a separate macro for the max output channel countChris Robinson2014-11-0710-25/+25
* Set gains using the device channel indexChris Robinson2014-11-051-4/+6
* Use a method to set omni-directional channel gainsChris Robinson2014-11-046-19/+9
* Avoid taking the square-root of the ambient gainChris Robinson2014-10-116-40/+20
* Add a helper to search for a channel index by nameChris Robinson2014-10-021-11/+7
* Make ComputeAngleGains use ComputeDirectionalGainsChris Robinson2014-10-025-44/+74
* Combine some fields into a structChris Robinson2014-09-106-7/+7
* Remove a couple unnecessary typedefsChris Robinson2014-08-241-2/+2
* Update COPYING to the latest https://www.gnu.org/licenses/old-licenses/lgpl-2...François Cami2014-08-1810-20/+20
* Use logarithmic adjustment for the gain in the autowah effectChris Robinson2014-05-171-7/+7
* Use an enum for the chorus and flanger waveformsChris Robinson2014-05-142-16/+54
* Make LOWPASSFREQREF a float valueChris Robinson2014-05-112-2/+2
* Use a void* for the effect state Delete method paramChris Robinson2014-03-2111-54/+34
* Change the autowah to have a cutoff range of 20Hz to 20KHzChris Robinson2014-02-071-1/+1
* Fix some typesChris Robinson2014-02-072-4/+4
* Use a different autowah filter rangeChris Robinson2013-12-201-1/+1
* Fix numeric constant type (double->float)Chris Robinson2013-12-081-2/+2
* Use one long buffer for the chorus and flanger delay linesChris Robinson2013-11-102-38/+26
* Rename lfo_coeff to lfo_scaleChris Robinson2013-11-082-16/+16
* Use integer modulo for chorus and flangerChris Robinson2013-11-082-58/+62