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openal-soft.git
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Original: git://repo.or.cz/openal-soft.git
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effects
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Author
Age
Files
Lines
*
Use the 3D panned output for reverb with HQ decoding
Chris Robinson
2016-03-31
1
-3
/
+3
*
Include any first-order scaling in the FOAOut coefficients
Chris Robinson
2016-03-25
3
-16
/
+12
*
Mix Dedicated effects to the real output if possible
Chris Robinson
2016-03-25
1
-6
/
+21
*
Add a specific output for first-order sources
Chris Robinson
2016-03-22
3
-3
/
+12
*
Add a workaround for a buggy modff
Chris Robinson
2016-03-18
1
-0
/
+15
*
Make sure enough reverb panning gains are defined
Chris Robinson
2016-03-16
1
-4
/
+4
*
Add a dual-band ambisonic decoder
Chris Robinson
2016-03-15
1
-8
/
+12
*
Generalize GetChannelIdxByName
Chris Robinson
2016-03-10
1
-2
/
+2
*
Allocate enough reverb panning gains
Chris Robinson
2016-03-10
1
-2
/
+6
*
Organize the dry buffer properties into a struct
Chris Robinson
2016-03-09
10
-32
/
+40
*
Track the virtual and real output buffers ecplicitly
Chris Robinson
2016-03-09
1
-15
/
+21
*
Fix reverb with UHJ encoding
Chris Robinson
2016-03-03
1
-1
/
+1
*
Use 2-channel UHJ for stereo output
Chris Robinson
2016-02-26
1
-6
/
+6
*
Remove a dead assignment
Chris Robinson
2016-02-16
1
-1
/
+0
*
Add special HRTF handling for reverb
Chris Robinson
2016-02-06
1
-1
/
+77
*
Only apply the +3dB reverb gain boost to the ambient response.
Chris Robinson
2016-02-06
1
-2
/
+1
*
Avoid an extra sample of delay in the reverb modulator
Chris Robinson
2016-02-05
1
-4
/
+6
*
Remove an unnecessary variable and move duplicate code to a common spot
Chris Robinson
2016-02-05
1
-37
/
+23
*
Don't explicitly check for LFE
Chris Robinson
2016-02-05
1
-16
/
+0
*
Boost the direct-pan reverb to better match the expected volume
Chris Robinson
2016-02-05
1
-0
/
+2
*
Update a couple outdated comments
Chris Robinson
2016-02-05
1
-3
/
+1
*
Apply the early and late reverb gains with the panning gains
Chris Robinson
2016-02-05
1
-26
/
+28
*
Better organize the reverb code into separate labeled sections
Chris Robinson
2016-02-05
1
-425
/
+442
*
Separate early and late reverb output for standard reverb too
Chris Robinson
2016-02-05
1
-33
/
+27
*
Modify how the four output reverb points are calculated
Chris Robinson
2016-02-05
1
-40
/
+62
*
Try to map reverb outputs directly to output channels
Chris Robinson
2016-02-01
1
-2
/
+77
*
Apply the main reverb gain with the panning
Chris Robinson
2016-02-01
1
-13
/
+12
*
Fix an out of date comment
Chris Robinson
2016-01-31
1
-4
/
+2
*
Rename ComputeBFormatGains to ComputeFirstOrderGains
Chris Robinson
2016-01-31
3
-6
/
+6
*
Make the modulator effect multichannel
Chris Robinson
2016-01-29
1
-22
/
+41
*
Use separate modulator functions only for the waveform
Chris Robinson
2016-01-29
1
-56
/
+42
*
Convert the equalizer effect to multichannel
Chris Robinson
2016-01-29
1
-33
/
+90
*
Make the compressor effect multichannel
Chris Robinson
2016-01-28
1
-25
/
+58
*
Pass a pointer to the input samples array for effect processing
Chris Robinson
2016-01-27
11
-27
/
+27
*
Separate calculating ambisonic coefficients from the panning gains
Chris Robinson
2016-01-25
11
-35
/
+47
*
Reorder filterstate properties
Chris Robinson
2016-01-23
2
-19
/
+18
*
Don't overwrite the output with the dedicated effect
Chris Robinson
2015-12-12
1
-1
/
+1
*
Simplify reverb panning rotations
Chris Robinson
2015-11-07
1
-4
/
+4
*
Pan each early/late delay line separately
Chris Robinson
2015-11-05
1
-56
/
+70
*
Remove an unneeded memset that was overwriting memory
Chris Robinson
2015-11-05
1
-2
/
+0
*
Pass in the Q parameter for setting the filter parameters
Chris Robinson
2015-11-01
4
-21
/
+36
*
Use modff to split the modulation delay components
Chris Robinson
2015-10-31
1
-4
/
+3
*
Mix reverb to output in the inner loop
Chris Robinson
2015-10-29
1
-41
/
+39
*
Include the echo's attenuation of the late reverb in the late reverb gain
Chris Robinson
2015-10-29
1
-24
/
+29
*
Do up to 256 samples per reverb inner loop iteration
Chris Robinson
2015-10-29
1
-2
/
+3
*
Always update all reverb properties
Chris Robinson
2015-10-28
1
-68
/
+44
*
Do multiple samples at once in each reverb component
Chris Robinson
2015-10-28
1
-245
/
+267
*
Rename F_2PI to F_TAU
Chris Robinson
2015-09-13
5
-7
/
+7
*
Do up to 256 samples at a time with multi-step loops
Chris Robinson
2014-12-18
8
-23
/
+21
*
Improve ambient gain calculations
Chris Robinson
2014-11-25
1
-4
/
+4
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