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* Rename and move ALeffectPropsChris Robinson2019-03-2213-190/+293
* Use MixParams for the wet buffersChris Robinson2019-03-224-6/+6
* Slightly improve casting in the modulator effectChris Robinson2019-03-221-3/+4
* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-2213-218/+184
* Use the effect state factory to set the default effect propsChris Robinson2019-03-2213-665/+689
* Implement getDefaultProps for effect state factoriesChris Robinson2019-03-2212-17/+267
* Use a separate EffectStateFactory for standard reverbChris Robinson2019-03-221-0/+3
* Use SSE intrinsics in a few more placesChris Robinson2019-03-181-2/+10
* Add a method to apply an HF scale without band-splittingChris Robinson2019-03-101-16/+7
* Combine the reverb output mixes into a single callChris Robinson2019-02-251-28/+38
* Make sure the reverb fading completesChris Robinson2019-02-251-1/+1
* Rework reverb A/B-Format conversion mixingChris Robinson2019-02-241-99/+77
* Change some functions to proper methodsChris Robinson2019-02-231-171/+171
* Avoid multiple int-to-float conversionsChris Robinson2019-02-231-12/+17
* Remove the FOAOut mixing buffer and associated post-processesChris Robinson2019-02-221-1/+1
* Apply ambisonic upsampling on reverb output as neededChris Robinson2019-02-221-37/+110
* Ensure reverb fading doesn't end with less than 4 samplesChris Robinson2019-02-221-1/+1
* Avoid some unnecessary local variablesChris Robinson2019-02-221-13/+12
* Combine reverb transform matrices one column at a timeChris Robinson2019-02-211-18/+23
* Allow processing some effects in higher order ambisonicsChris Robinson2019-02-214-12/+12
* Fix unused parameter warningChris Robinson2019-02-211-1/+1
* Get rid of the MAX_EFFECT_CHANNELS macroChris Robinson2019-02-214-40/+39
* Make sure the B2A matrix has enough values for the input countChris Robinson2019-02-211-6/+6
* Remove some now-unnecessary ReverbState fieldsChris Robinson2019-02-211-26/+1
* Pass the number of input channels to EffectState::processChris Robinson2019-02-2112-106/+103
* Partially handle non-periphonic reverb inputChris Robinson2019-02-191-3/+26
* Use the right macro for the number of reverb panning gainsChris Robinson2019-02-191-2/+2
* Rename MAX_AMBI_COEFFS and MAX_AMBI2D_COEFFSChris Robinson2019-02-196-6/+6
* Avoid using internal AL[u]int64 typesChris Robinson2019-02-111-7/+7
* Use `= default` to define trivial dtor/ctorFilip Gawin2019-01-091-6/+2
* Remove redundant void argument list in function defFilip Gawin2019-01-0912-15/+15
* Use c++ headersFilip Gawin2019-01-0910-17/+17
* Avoid using old style castsFilip Gawin2019-01-087-25/+25
* Use user-defined literals for 64-bit literalsChris Robinson2019-01-071-1/+1
* Replace macros with constexpr inline functionsChris Robinson2019-01-068-22/+23
* Avoid unnecessary extra buffers for filter chainsChris Robinson2019-01-012-15/+14
* Rename a couple filter files for consistencyChris Robinson2018-12-257-7/+7
* Provide effect target parameters through a common structChris Robinson2018-12-2412-211/+93
* Mix effect slot output to the effect target if it's setChris Robinson2018-12-2311-61/+176
* Cleanup definitions and declarations in reverb.cppChris Robinson2018-12-221-253/+221
* Constify a parameterChris Robinson2018-12-2212-24/+24
* Pass RealMixParams by reference instead of pointerChris Robinson2018-12-201-2/+2
* Avoid some explicit loop countsChris Robinson2018-12-151-35/+23
* Fix some MSVC conversion warningsChris Robinson2018-12-122-10/+10
* Use proper classes for Vector and Matrix typesChris Robinson2018-12-125-48/+43
* Avoid several uses of memsetChris Robinson2018-12-081-3/+3
* Add missing includeChris Robinson2018-12-081-0/+1
* Avoid using the deprecated mem_fun_ref methodChris Robinson2018-12-071-1/+1
* Use class methods for the biquad filterChris Robinson2018-12-045-61/+54
* Clean up the Chorus a littleChris Robinson2018-11-221-64/+53