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* Add a source radius property that determines the directionality of a soundChris Robinson2014-07-111-2/+2
| | | | | | | | | At 0 distance from the listener, the sound is omni-directional. As the source and listener become 'radius' units apart, the sound becomes more directional. With HRTF, an omni-directional sound is handled using 0-delay, pass-through filter coefficients, which is blended with the real delay and coefficients as needed to become more directional.
* Don't pass the device to HRTF methodsChris Robinson2014-06-201-2/+2
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* Move HRTF macros and function declarations to a separate headerChris Robinson2014-02-231-0/+28