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path: root/Alc/mixer.c
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* Mark some mixer pointers as restrictedChris Robinson2011-05-021-27/+27
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* Add casts to silence some warningsChris Robinson2011-05-021-2/+2
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* Use a pointer-to-arrays for the local HRTF coefficientsChris Robinson2011-05-021-8/+8
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* Implement HRTF mixers for multi-channel sourcesChris Robinson2011-05-021-12/+269
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* Use flags instead of separate boolsChris Robinson2011-05-011-1/+1
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* Add an HRTF filter for mono sourcesChris Robinson2011-05-011-2/+174
| | | | | | | | | | The data is based on the KEMAR HRTF data provided by MIT, which can be found at <http://sound.media.mit.edu/resources/KEMAR.html>. The compact measurements were used. See hrtf_tables.inc for more information. The filter is only available for stereo output, using a 44100hz playback rate. Note also that it currently only applies to mono sounds, and the cf_level and head_dampen config options are ignored while it is active.
* Fix looping on loop pointsChris Robinson2011-02-061-7/+12
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* Avoid using a variable for array sizes and const variable initializationChris Robinson2011-01-231-5/+5
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* Fix loop handling when traversing the buffer queue backwardsChris Robinson2011-01-231-3/+3
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* Be consistent with variable name useChris Robinson2010-12-091-9/+9
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* Combine stereo and multi-channel templatesChris Robinson2010-12-091-181/+13
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* Use a matrix when rendering to the dry bufferChris Robinson2010-12-091-36/+37
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* Use simple loops instead of several explicit lines for the mono mixerChris Robinson2010-12-091-24/+6
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* Be a bit more generic with the multi-channel mixer loopsChris Robinson2010-12-091-77/+73
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* Rename OUTPUTCHANNELS to something more descriptiveChris Robinson2010-12-011-9/+9
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* Reorder some parameters for consistencyChris Robinson2010-11-291-1/+1
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* Store double formats as floatChris Robinson2010-11-281-46/+0
| | | | | The mixer will cut it down to float anyway, so it's unnecessary and needlessly creates more mixer functions
* Rename some stuff for consistencyChris Robinson2010-11-281-3/+3
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* Don't store the internal format in the bufferChris Robinson2010-11-281-1/+1
| | | | The type and channel config are good enough
* Support rear formats directly in the mixerChris Robinson2010-11-271-0/+23
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* Support 64-bit double buffers directlyChris Robinson2010-11-271-0/+42
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* Use enums when selecting the mixerChris Robinson2010-11-261-29/+34
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* Avoid some more code duplicationChris Robinson2010-11-261-36/+44
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* Properly clamp high pitch valuesChris Robinson2010-11-261-17/+0
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* Subtract the fractional position separatelyChris Robinson2010-11-261-1/+2
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* Rename some variables to be clearerChris Robinson2010-11-261-61/+62
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* Make the buffer padding size dependent on the resamplerChris Robinson2010-11-261-15/+20
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* Convert a few divisions to multiplicationsChris Robinson2010-11-261-6/+7
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* Make a FRACTIONONE macro, and use itChris Robinson2010-11-261-8/+8
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* Share the interpolation functions and use them in the reverb effectChris Robinson2010-11-261-23/+9
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* Add a missing break statementChris Robinson2010-11-251-0/+1
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* Add a cubic resamplerChris Robinson2010-11-251-6/+57
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* Force the point resampler when the source plays at normal speedChris Robinson2010-11-251-1/+1
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* Pass a pointer to the samplers so they can read just the samples they needChris Robinson2010-11-251-64/+51
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* Add "pre-padding" to the temp bufferChris Robinson2010-11-251-10/+88
| | | | This will help to implement resamplers that want previous samples
* Make sure the target buffer size is frame alignedChris Robinson2010-11-251-0/+1
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* Minor rework of the template macrosChris Robinson2010-11-251-47/+54
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* Remove the cosine resamplerChris Robinson2010-11-251-44/+0
| | | | It's too slow when auxiliary sends are being used.
* Double-up the interpolation functions (and make them use doubles)Chris Robinson2010-11-251-65/+46
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* Rename some "template" functionsChris Robinson2010-11-251-21/+21
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* Always make sure there's a sample available to mix, for pending click removalChris Robinson2010-11-251-109/+53
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* Use a temporary stack buffer to store the source buffer data to be mixedChris Robinson2010-11-251-72/+150
| | | | | | | | This makes it much easier to pack the playable buffer data so that it's a continuous data stream. This could normally be broken up otherwise, such as when using loop points or small queued buffers. Currently it defaults to a 16KB stack buffer, but this can be overridden at compile time.
* Use 0-based access for the buffer dataChris Robinson2010-11-241-10/+15
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* Support 8-bit sample data in the mixerChris Robinson2010-11-241-1/+58
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* Check the sample byte size after the resamplerChris Robinson2010-11-241-66/+51
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* Get rid of a useless unionChris Robinson2010-11-241-12/+8
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* Change the mixer macros to declare functionsChris Robinson2010-11-241-76/+196
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* Set mixer sample pos and frac when neededChris Robinson2010-11-241-6/+12
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* Reorder some stored source paramsChris Robinson2010-11-241-3/+3
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* Make sure the buffer padding is always cleared before looking for the next ↵Chris Robinson2010-11-241-2/+1
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