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* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
* Avoid using a temp buffer for al_printChris Robinson2013-05-221-12/+5
* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
* Rename DELETE to DELETE_OBJChris Robinson2013-05-211-2/+2
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-211-2/+2
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-219-19/+21
* Use factories to create and destroy effect statesChris Robinson2013-05-219-91/+376
* Use a properly-defined history for the FILTER structChris Robinson2013-05-215-20/+21
* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-218-75/+37
* Use macros to help define vtables for effect statesChris Robinson2013-05-218-131/+110
* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5
* The effect state being destroyed can't be NULLChris Robinson2013-05-214-28/+22
* Rename some inheritance macrosChris Robinson2013-05-218-73/+73
* Pre-scale the chorus and flanger delays to be in samplesChris Robinson2013-05-212-36/+22
* Avoid storing some chorus and flanger properties in the effect stateChris Robinson2013-05-212-52/+32
* Process 64 samples at a time for chorus and flanger effectsChris Robinson2013-05-202-96/+130
* Process 64 samples at a time for some effectsChris Robinson2013-05-205-117/+201
* Split flanger delay calculation into separate methodsChris Robinson2013-05-201-69/+60
* Split chorus delay calculation into separate methodsChris Robinson2013-05-201-37/+44
* Use some macros to help with deriving typesChris Robinson2013-05-208-93/+81
* Clear all the old channel gains to 0 before setting themChris Robinson2013-05-202-1/+5
* Fix a potential leak when mmdevapi fails to openChris Robinson2013-05-191-0/+3
* Avoid recalculating the same coefficientChris Robinson2013-05-191-11/+9
* Implement distortion and equalizer effectsChris Robinson2013-05-183-3/+820
* Modulator fixesChris Robinson2013-05-181-6/+5
* Fix overflow issues when converting float to intChris Robinson2013-04-221-7/+10
* Add a missing cast to silence MSVCChris Robinson2013-03-221-1/+1
* Report the actual ALSA error if setting the buffer metrics failsChris Robinson2013-03-181-2/+2
* Use less math to clamp floats to -1...+1Chris Robinson2013-03-171-3/+3
* Use force_align_arg_pointer for QSAChris Robinson2013-03-151-0/+8
* Add a QSA backend for QNXChris Robinson2013-03-142-0/+1173
* Remove unnecessary NULL checksChris Robinson2013-03-132-22/+14
* Add Chorus and Flanger effectsChris Robinson2013-03-133-2/+806
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-134-0/+776
* Build an appropriate channel map for PulseAudioChris Robinson2013-02-081-2/+28
* Destroy the ring buffer when closing down a portaudio deviceChris Robinson2013-02-011-0/+3
* Avoid an underflow in the SSE mixers if BufferSize is less than 4Chris Robinson2012-12-241-2/+2
* Filter unneeded thread messages with MMDevApiChris Robinson2012-12-241-1/+3
* Add support for OpenSL ES 1.0.1 on AndroidChris Robinson2012-12-121-1/+8
* Trace the list of supported backendsChris Robinson2012-12-041-0/+7
* Use +/-90 degrees for stereo sources with non-HRTF stereo output.Chris Robinson2012-12-041-1/+9
* Add support for float32 output to CoreAudioChris Robinson2012-12-031-10/+13
* Use the correct multiplier for int32 output with CoreAudioChris Robinson2012-12-031-2/+2
* Lock the device before calling aluHandleDisconnectChris Robinson2012-12-029-2/+30
* Trace the opened device name in alcCaptureOpenDeviceChris Robinson2012-12-021-1/+1
* Use WARN when implicitly deleting resources with the contextChris Robinson2012-12-021-2/+2
* Explicitly check for malloc.hChris Robinson2012-11-251-1/+1
* malloc.h isn't standard, and is only needed for _aligned_mallocChris Robinson2012-11-251-1/+3
* Avoid locking PulseAudio's mainloop when starting and stopping captureChris Robinson2012-11-191-4/+0