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* Use a regular vector for the reverb sample bufferChris Robinson2018-11-191-36/+20
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* Rename reverb struct membersChris Robinson2018-11-191-224/+224
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* Clean up the biquad filter a bitChris Robinson2018-11-198-50/+49
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* Fix up the struct member names in the autowah effectChris Robinson2018-11-191-54/+58
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* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-1912-185/+54
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* Use a vector to handle mixing buffer storageChris Robinson2018-11-191-19/+8
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* Fix a couple incorrect uses of ringbuffer pointer dataChris Robinson2018-11-191-7/+8
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* Remove the ATOMIC_THREAD_FENCE macroChris Robinson2018-11-191-3/+3
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* Return the ringbuffer data pointers as a pairChris Robinson2018-11-198-99/+95
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* Make ll_ringbuffer_write/read take void*/const void*Chris Robinson2018-11-198-24/+24
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* Remove the CONST_CAST hackChris Robinson2018-11-191-29/+27
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* Remove the atomic exchange macrosChris Robinson2018-11-199-40/+30
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* Simplify the RefCount typeChris Robinson2018-11-192-9/+7
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* Replace ATOMIC_REPLACE_HEAD with an inline functionChris Robinson2018-11-191-4/+4
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* Remove the unused vector macrosChris Robinson2018-11-181-82/+0
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* Use a normal vector in the QSA backendChris Robinson2018-11-181-42/+45
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* Use a normal vector for filter sublistsChris Robinson2018-11-181-7/+5
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* Use a normal vector for effect sublistsChris Robinson2018-11-181-5/+5
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* Use a normal vector for buffer sublistsChris Robinson2018-11-181-5/+5
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* Remove some unnecessary static specifiersChris Robinson2018-11-181-2/+2
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* Use a standard string for the enumerated HRTF namesChris Robinson2018-11-184-27/+8
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* Use a standard string for the device's HRTF nameChris Robinson2018-11-182-8/+5
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* Use a regular vector for the enumerated HRTF listChris Robinson2018-11-184-109/+85
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* Use a std::string for the device nameChris Robinson2018-11-1819-118/+64
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* Use a std::thread for the event threadChris Robinson2018-11-182-8/+5
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* Fix a float constant typeChris Robinson2018-11-181-1/+1
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* Avoid more cases of an enum variable and type name clashChris Robinson2018-11-1817-104/+104
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* Use constructors/destructors with ALCdeviceChris Robinson2018-11-181-148/+71
| | | | | As with ALCcontext, this is really ALCdevice_struct because of the way it's declared in the public header.
* Avoid a fixed-size string bufferChris Robinson2018-11-181-6/+7
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* Separate class and variable definitionsChris Robinson2018-11-181-2/+3
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* Use constructors/destructors for ALeffectslotChris Robinson2018-11-181-39/+2
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* Use cleaner constructor/destructor calls for ALCcontextChris Robinson2018-11-182-98/+83
| | | | | Note that the actual type name is ALCcontext_struct, because of how it's defined in AL/alc.h (ALCcontext is just an alias to struct ALCcontext_struct).
* Remove an unused typedefChris Robinson2018-11-181-1/+0
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* Remove the pointer-specific atomic exchange macrosChris Robinson2018-11-182-24/+22
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* Avoid naming a struct member the same as an enum typeChris Robinson2018-11-183-6/+6
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* Add and use new/delete operators to ALeffectslotChris Robinson2018-11-181-3/+4
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* Use a normal vector for auxiliary effect slotsChris Robinson2018-11-182-8/+3
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* Use a proper vector for the source sublistsChris Robinson2018-11-182-15/+11
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* Move the alignment-aware allocator and vector to headersChris Robinson2018-11-182-82/+22
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* Use new/delete for ALCcontext objectsChris Robinson2018-11-183-20/+7
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* Store the listener directly in the contextChris Robinson2018-11-174-75/+73
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* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-177-12/+11
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* Move the ALCcontext definition to its own headerChris Robinson2018-11-1716-15/+210
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* Remove unused headers and checksChris Robinson2018-11-177-7/+0
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* Convert bs2b.c to C++Chris Robinson2018-11-171-7/+8
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* Remove now unneeded inldefs.cChris Robinson2018-11-171-111/+0
| | | | | All code using inline functions is now C++, so will generate callable functions as-needed.
* Convert the mixers to C++Chris Robinson2018-11-177-3/+3
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* Remove ASSUME_ALIGNEDChris Robinson2018-11-174-21/+16
| | | | | | It's become a liability with C++ since it returns void* instead of the input pointer type, and it doesn't seem to help optimizations anyway (auto- vectorization still produces unaligned loads and stores).
* Convert the filters to C++Chris Robinson2018-11-172-0/+0
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* Convert ringbuffer.c to C++Chris Robinson2018-11-171-5/+5
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