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* Slightly improve casting in the modulator effectChris Robinson2019-03-221-3/+4
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* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-2213-218/+184
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* Use the effect state factory to set the default effect propsChris Robinson2019-03-2213-665/+689
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* Implement getDefaultProps for effect state factoriesChris Robinson2019-03-2212-17/+267
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* Use a separate EffectStateFactory for standard reverbChris Robinson2019-03-221-0/+3
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* Make sure the file is rewound before writing the wave headerChris Robinson2019-03-191-6/+8
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* Use a sorted vector for looking up contextsChris Robinson2019-03-191-38/+52
| | | | | Note that the device still holds and uses a linked list of its contexts. The sorted vector is used to verify handles given by callers.
* Use a sorted vector for devices instead of a linked listChris Robinson2019-03-191-62/+35
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* Add some enum casts for the WASAPI backendChris Robinson2019-03-191-5/+5
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* Rename DevProbe enum namesChris Robinson2019-03-1917-37/+37
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* Use SSE intrinsics in a few more placesChris Robinson2019-03-181-2/+10
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* Don't bother trying _controlfp or __control87_2Chris Robinson2019-03-182-25/+0
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* Use SSE intrinsics to set FTZ and DAZChris Robinson2019-03-182-3/+18
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* Fix indexing for basic B-Format decodingChris Robinson2019-03-171-2/+3
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* Always reset all voices on disconnectChris Robinson2019-03-161-28/+1
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* Include std::placeholders once in an anonymouse namespaceChris Robinson2019-03-161-3/+2
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* Simplify calculating azimuth and elevation indices for HRTFChris Robinson2019-03-142-18/+8
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* Fix wrapping for the upper HRIR indexChris Robinson2019-03-141-13/+14
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* Set the correct target gain after a fade-out HRTF mixChris Robinson2019-03-121-1/+1
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* Check a value where its usedChris Robinson2019-03-121-3/+4
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* Fix not looping when the source offset is beyond the loop endChris Robinson2019-03-111-1/+1
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* Remove a couple redundant local variablesChris Robinson2019-03-111-17/+14
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* Pass the voice state as a parameter instead of reloading itChris Robinson2019-03-112-8/+7
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* Rename ALvoice fields for consistencyChris Robinson2019-03-103-192/+188
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* Improve handling of voice's AmbiScales for upsamplingChris Robinson2019-03-101-5/+1
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* Use the correct value for MAX_AMBI2D_CHANNELSChris Robinson2019-03-101-1/+1
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* Don't copy old coeffs in MixHrtfBlendBaseChris Robinson2019-03-101-2/+2
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* Avoid an extra level of indentationChris Robinson2019-03-101-38/+50
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* Don't directly use a buffer for updating source parametersChris Robinson2019-03-102-25/+15
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* Avoid excessive transformations of the source positionChris Robinson2019-03-101-44/+60
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* Add a method to apply an HF scale without band-splittingChris Robinson2019-03-104-25/+52
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* Fix for MSVC decaying arrays to pointers with ?:Chris Robinson2019-03-091-5/+5
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* Fade out voices that end normallyChris Robinson2019-03-091-140/+180
| | | | | | Sometimes a sound may end with non-0 amplitude, particularly if a buffer queue underruns. This helps avoid clicks and pops for sources that don't already end in silence.
* Play dummy samples and force a fade out on stopping voicesChris Robinson2019-03-091-24/+42
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* Add a Stopping state for voicesChris Robinson2019-03-093-26/+58
| | | | | | This currently doesn't do much, except have the mixer progress it to Stopped. It's valid to have without a source or buffers, and in the future will allow fading out when a source is paused or stopped.
* Clear the voice's buffer when detaching from sourceChris Robinson2019-03-091-0/+4
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* Pass a reference to function for a template parameterChris Robinson2019-03-031-3/+3
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* Use more specific names for temp buffer storageChris Robinson2019-03-021-18/+10
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* Reverse the HRTF field arrayChris Robinson2019-02-273-15/+24
| | | | | | Most often a sound's distance will be beyond the farthest field measurement, so It's more efficient to have the farthest field first and avoid looping through the whole field array for them.
* Combine the reverb output mixes into a single callChris Robinson2019-02-251-28/+38
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* Make sure the reverb fading completesChris Robinson2019-02-251-1/+1
| | | | | The processing loop doesn't depend on being aligned anymore, so it won't get stuck when only less than 4 samples can be done in a non-final update.
* Convert the device frequency to float just onceChris Robinson2019-02-241-9/+7
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* Make sure the voice's direct buffer is always setChris Robinson2019-02-241-7/+5
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* Remove a duplicate index arrayChris Robinson2019-02-241-2/+2
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* Reduce BUFFERSIZE to match the default period sizeChris Robinson2019-02-241-9/+9
| | | | | Also adds a bit more space to the temp source data buffer, to avoid needing to loop on matching sample rates.
* Rework reverb A/B-Format conversion mixingChris Robinson2019-02-241-99/+77
| | | | | This should help improve performance using the optimized mixers, and fewer passes on the transforms, though at the cost of more memory.
* Change some functions to proper methodsChris Robinson2019-02-231-171/+171
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* Avoid multiple int-to-float conversionsChris Robinson2019-02-231-12/+17
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* Constify some parameters and remove an explicit loopChris Robinson2019-02-232-10/+23
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* Remove the FOAOut mixing buffer and associated post-processesChris Robinson2019-02-226-289/+11
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