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* Limit the source step to 10Chris Robinson2013-07-021-14/+4
| | | | | | | | | This means the combination of the buffer frequency, source pitch, and doppler shift can't exceed 10x the device playback frequency. This is needed to keep the mixer from starving with a really high increment, causing small DstBufferSize values that require a lot of iterations.
* Fix a potential infinite loop.Chris Robinson2013-06-191-8/+9
| | | | | If the first XDG_CONFIG_DIRS entry isn't a proper relative path, it would never break the loop.
* Work around some problems with KDevelop's parserChris Robinson2013-06-181-0/+7
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* Look for alsoft.conf in the XDG_CONFIG_DIRS and XDG_CONFIG_HOME directoriesChris Robinson2013-06-161-0/+55
| | | | | | | This follows the XDG Base Directory Specification. The old files/locations are still supported, but configs found in XDG_CONFIG_DIRS take precedence over /etc/openal/alsoft.conf, and a config found in XDG_CONFIG_HOME takes precedence over $HOME/.alsoftrc.
* Trace config file names being loadedChris Robinson2013-06-161-1/+9
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* Don't split config sections into separate blocksChris Robinson2013-06-161-73/+42
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* Improve parsing of the config filesChris Robinson2013-06-161-69/+59
| | | | This will also now recognize (and strip) quotation marks from around values.
* Better handle spaces between string list entriesChris Robinson2013-06-161-5/+11
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* Fix input and feedback in the echo effectChris Robinson2013-06-101-3/+3
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* Don't open the log file with both 'truncate' and 'append' flagsChris Robinson2013-06-071-1/+1
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* Use explicit bit offsets when checking for SSE and SSE2Chris Robinson2013-06-061-4/+2
| | | | Clang's cpuid.h doesn't contain the bit_* macros.
* Use ALfilterState for the distortion effect filtersChris Robinson2013-06-061-70/+14
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* Silence some clang warningsChris Robinson2013-06-054-7/+13
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* Avoid a NULL dereferenceChris Robinson2013-06-041-1/+1
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* Allow enabling HRTF through a context creation attributeChris Robinson2013-05-312-1/+64
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* Start an extension that can query the status of HRTF renderingChris Robinson2013-05-311-3/+10
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* Avoid an unnecessary loopChris Robinson2013-05-291-36/+19
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* Check the right flag for tracing SSE2 supportChris Robinson2013-05-291-1/+1
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* Fix up the naming convention of effect methodsChris Robinson2013-05-2911-156/+156
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* Use C99's inline instead of __inlineChris Robinson2013-05-2810-82/+82
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* Use the high-shelf filter in place of low-passChris Robinson2013-05-283-6/+6
| | | | | They effectively both work to lower (or raise) high frequencies. However, the high-shelf performs better when gain=1.
* Simplify and fix some filter gain calculationsChris Robinson2013-05-272-11/+17
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* Use ALfilterState for the modulator high pass filterChris Robinson2013-05-271-25/+12
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* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-273-21/+24
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* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-272-27/+22
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* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-271-107/+10
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* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-279-9/+18
| | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter).
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-272-10/+10
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* Rename a variableChris Robinson2013-05-261-8/+8
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* Pre-apply the a[0] EQ filter coefficientChris Robinson2013-05-261-5/+11
| | | | Saves 20 fp divisions per sample
* Use the helper macros in more placesChris Robinson2013-05-267-343/+237
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* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-263-85/+47
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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-259-238/+268
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* Use a Delete method for deletable objectsChris Robinson2013-05-259-85/+19
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* Update the Null effect so it can act as a guide to new effectsChris Robinson2013-05-252-22/+101
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* Use vtables for setting effect propertiesChris Robinson2013-05-249-117/+136
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* Move remaining effects to the effects subdirChris Robinson2013-05-237-0/+0
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* Move reverb to the effects subdirChris Robinson2013-05-231-0/+0
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* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+104
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* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-4/+4
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* Merge the fesetround FPU handler with the assembly oneChris Robinson2013-05-221-22/+23
| | | | | | The assembly is only needed for SSE since we can't access the intrinsics without the -msse switch, which itself would cause SSE code to be generated elsewhere automtically.
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-222-4/+17
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* Set the correct SSE bits for round-to-zeroChris Robinson2013-05-221-1/+1
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* Use restrict instead of RESTRICTChris Robinson2013-05-2215-89/+89
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* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
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* Avoid using a temp buffer for al_printChris Robinson2013-05-221-12/+5
| | | | | | | | It's now using two *printf calls, which unfortuantely means there could be a race between the two and cause the message to break up if something else tries to print to the same file. This shouldn't really be a big deal since al_print isn't used that often, and it now allows for lines of practically unlimited length.
* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
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* Rename DELETE to DELETE_OBJChris Robinson2013-05-211-2/+2
| | | | Because Windows.
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-211-2/+2
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* Rename the effect state's Destroy method to DestructChris Robinson2013-05-219-19/+21
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