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* Use MixSamples for the dedicated and ring modulator effect outputChris Robinson2018-01-112-57/+40
* Apply the distortion gain to the mixing gainsChris Robinson2018-01-111-6/+3
* Move some HRTF structures to hrtf.hChris Robinson2018-01-111-0/+31
* Avoid using macros to access anonymous structuresChris Robinson2018-01-1113-46/+52
* Don't return whether the bsinc filter cuts or notChris Robinson2018-01-101-22/+8
* Make a function pointer staticChris Robinson2018-01-101-1/+1
* Use one macro to handle both resample padding sizesChris Robinson2018-01-094-22/+22
* Combine the chorus and flanger processing functionsChris Robinson2018-01-092-436/+164
* Rename the device's temp buffer storage to be more genericChris Robinson2018-01-092-7/+11
* Remove standard reverb specific processing functionsChris Robinson2018-01-072-116/+35
* Move the UNEXPECTED macro to the main header and rename itChris Robinson2018-01-072-7/+2
* Ensure the chorus delay and depth leave enough padding for resamplingChris Robinson2018-01-072-14/+26
* Use a separate function to get the cubic valueChris Robinson2018-01-072-9/+2
* Remove the sinc4 tableChris Robinson2018-01-071-5/+0
* Replace the sinc4 resampler with cubicChris Robinson2018-01-077-290/+21
* Test the correct offset for the loop start rangeChris Robinson2018-01-041-1/+1
* Use the correct start point when loopingChris Robinson2018-01-041-2/+2
* Use separate outputs for the vector reverse and scatter functionsChris Robinson2018-01-041-29/+23
* Avoid the modulated output tap for late reverbChris Robinson2018-01-041-28/+14
* Don't offset the reverb modulation sinusChris Robinson2018-01-021-1/+1
* Use a float literal for float mathChris Robinson2018-01-021-2/+2
* Reset CompLen when loading loop repeats in the mixerChris Robinson2018-01-021-0/+1
* Avoid dereferencing a NULL pointerChris Robinson2017-12-311-1/+2
* Update resampler padding checksChris Robinson2017-12-291-3/+3
* Fix up a commentChris Robinson2017-12-241-7/+5
* Don't make a pass-through macro for FadedDelayLineOutChris Robinson2017-12-241-8/+7
* Use linear interpolation for reverb modulationChris Robinson2017-12-241-76/+130
* Don't offset the chorus/flanger delay and LFOChris Robinson2017-12-242-36/+22
* Fade between depths in the reverb modulatorChris Robinson2017-12-241-48/+26
* Use a separate unmodulated feedback tap for reverbChris Robinson2017-12-241-18/+20
* Clarify some reverb valuesChris Robinson2017-12-231-7/+6
* Reorder some global variablesChris Robinson2017-12-231-188/+188
* Cleanup reverb modulation scalingChris Robinson2017-12-231-14/+17
* Add missing integer queriesChris Robinson2017-12-211-23/+65
* Fix the lfo_offset for a 0-rate flangerChris Robinson2017-12-191-1/+1
* Use MixSamples for the echo outputChris Robinson2017-12-191-30/+20
* Update the chorus and flanger state struct less oftenChris Robinson2017-12-192-8/+8
* Make the echo effect only apply feedback to repeated samplesChris Robinson2017-12-191-11/+16
* Fade gains in the chorus and flanger outputChris Robinson2017-12-192-16/+20
* Use a single delay line for chorus feedback on a fixed tapChris Robinson2017-12-182-92/+118
* Apply chorus and flanger feedback on the tapped re-feedChris Robinson2017-12-172-6/+6
* Use the selected mixer for chorus and flanger outputChris Robinson2017-12-172-50/+22
* Make MixSamples non-static globalChris Robinson2017-12-172-4/+2
* Fix some types to make MSVC happyChris Robinson2017-12-172-6/+6
* Mix multiple buffers in each buffer list itemChris Robinson2017-12-161-64/+112
* Pre-clear the source temp buffer and accumulate into itChris Robinson2017-12-161-18/+7
* Rename SrcDataSize to be less confusingChris Robinson2017-12-161-25/+23
* Allow storing multiple buffers in a ALbufferlistitemChris Robinson2017-12-152-4/+8
* Update flanger with the same changes as chorusChris Robinson2017-12-151-44/+55
* Use a separate LFO offset in the chorus effectChris Robinson2017-12-151-10/+19