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* Store double formats as floatChris Robinson2010-11-281-46/+0
* Uninline some functionsChris Robinson2010-11-283-0/+140
* Avoid making Resampler[Pre]Padding staticChris Robinson2010-11-281-3/+0
* Prefer GCC's constructor, even in WindowsChris Robinson2010-11-281-4/+4
* Rename some stuff for consistencyChris Robinson2010-11-282-5/+5
* Don't store the internal format in the bufferChris Robinson2010-11-282-5/+5
* Support rear formats directly in the mixerChris Robinson2010-11-271-0/+23
* Add a basic WaveOut deviceChris Robinson2010-11-271-19/+343
* Support 64-bit double buffers directlyChris Robinson2010-11-271-0/+42
* Use the enums in a couple more placesChris Robinson2010-11-271-4/+4
* Use enums when selecting the mixerChris Robinson2010-11-261-29/+34
* Avoid some more code duplicationChris Robinson2010-11-261-36/+44
* Fix step calculationsChris Robinson2010-11-261-4/+0
* Fix some commentsChris Robinson2010-11-261-4/+5
* Properly clamp high pitch valuesChris Robinson2010-11-262-41/+35
* Subtract the fractional position separatelyChris Robinson2010-11-261-1/+2
* Rename some variables to be clearerChris Robinson2010-11-261-61/+62
* Make the buffer padding size dependent on the resamplerChris Robinson2010-11-261-15/+20
* Convert a few divisions to multiplicationsChris Robinson2010-11-261-6/+7
* Make a FRACTIONONE macro, and use itChris Robinson2010-11-262-12/+12
* Share the interpolation functions and use them in the reverb effectChris Robinson2010-11-262-37/+23
* Slightly improve channel gain calculationsChris Robinson2010-11-262-9/+8
* Add a missing break statementChris Robinson2010-11-251-0/+1
* Call MixSource directly, instead of through a function pointerChris Robinson2010-11-251-1/+1
* Add a cubic resamplerChris Robinson2010-11-251-6/+57
* Force the point resampler when the source plays at normal speedChris Robinson2010-11-251-1/+1
* Pass a pointer to the samplers so they can read just the samples they needChris Robinson2010-11-251-64/+51
* Add "pre-padding" to the temp bufferChris Robinson2010-11-251-10/+88
* Be less wave-in-specific in the winmm backendChris Robinson2010-11-251-77/+81
* Make the first enumerated DirectSound device use the default, and fix the nameChris Robinson2010-11-251-2/+15
* Make sure the target buffer size is frame alignedChris Robinson2010-11-251-0/+1
* Minor rework of the template macrosChris Robinson2010-11-251-47/+54
* Remove the cosine resamplerChris Robinson2010-11-251-44/+0
* Double-up the interpolation functions (and make them use doubles)Chris Robinson2010-11-251-65/+46
* Rename some "template" functionsChris Robinson2010-11-251-21/+21
* Always make sure there's a sample available to mix, for pending click removalChris Robinson2010-11-251-109/+53
* Use a temporary stack buffer to store the source buffer data to be mixedChris Robinson2010-11-251-72/+150
* Use 0-based access for the buffer dataChris Robinson2010-11-241-10/+15
* Support 8-bit sample data in the mixerChris Robinson2010-11-241-1/+58
* Check the sample byte size after the resamplerChris Robinson2010-11-241-66/+51
* Get rid of a useless unionChris Robinson2010-11-241-12/+8
* Change the mixer macros to declare functionsChris Robinson2010-11-241-76/+196
* Set mixer sample pos and frac when neededChris Robinson2010-11-241-6/+12
* Reorder some stored source paramsChris Robinson2010-11-242-6/+6
* Make sure the buffer padding is always cleared before looking for the next bu...Chris Robinson2010-11-241-2/+1
* Calculate ALSA buffer length with the other valuesChris Robinson2010-11-231-2/+6
* Handle the timer wrapping in the wave and null output devicesChris Robinson2010-11-212-6/+8
* Use helpers to write 16- and 32-bit valuesChris Robinson2010-11-211-53/+32
* Get rid of the device timer stuffChris Robinson2010-11-2111-159/+13
* Avoid temporary float variablesChris Robinson2010-11-211-6/+6