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* Combine related members into a structChris Robinson2016-08-245-74/+75
* Hold updates for both listener and source updatesChris Robinson2016-08-231-1/+15
* Don't pass the context's distance model as the source'sChris Robinson2016-08-231-1/+6
* Avoid resupplying unneeded source updatesChris Robinson2016-08-232-30/+53
* Remove an unneeded typedefChris Robinson2016-08-211-5/+0
* Band-split the HRIRs when building the ambisonic decoder filtersChris Robinson2016-08-213-31/+68
* Fix HRTF index calculations for B-Format coefficientsChris Robinson2016-08-181-11/+10
* Only use the cube points for generating the ambisonic HRTF coefficientsChris Robinson2016-08-171-56/+72
* Use a more specialized mixer function for B-Format to HRTFChris Robinson2016-08-127-25/+60
* Decode directly from B-Format to HRTF instead of a cubeChris Robinson2016-08-114-40/+106
* Set a JACK error message handler when initializing the backendChris Robinson2016-08-111-0/+10
* Mix gain steps using SIMD with NeonChris Robinson2016-08-051-0/+24
* Modify NumUpdates for different sample rates instead of UpdateSizeChris Robinson2016-08-041-1/+1
* Constify some variablesChris Robinson2016-08-041-2/+2
* Look for the correct DLL for JACK on WindowsChris Robinson2016-08-031-1/+6
* Use the ACN and N3D map and scale lookup tables in SetChannelMapChris Robinson2016-08-021-16/+9
* Don't store the looping state in the voiceChris Robinson2016-07-312-3/+1
* Rename Ambisonics to Ambisonic in a couple placesChris Robinson2016-07-311-3/+3
* Remove DevFmtBFormat3D, which is covered by DevFmtAmbi1Chris Robinson2016-07-3110-40/+5
* Add an option to specify the ambisonic output configurationChris Robinson2016-07-312-26/+46
* Simplify a format checkChris Robinson2016-07-301-3/+2
* Rename ambisonic channel config values to be shorterChris Robinson2016-07-301-3/+3
* Add a stand-alone upsampler for higher-order ambisonic oputputChris Robinson2016-07-305-10/+118
* Add a config to output first-, second-, or third-order ambisonicsChris Robinson2016-07-2910-7/+129
* Don't try freeing the context in ReleaseThreadCtxChris Robinson2016-07-291-6/+6
* Combine VECTOR_RESIZE and VECTOR_RESERVEChris Robinson2016-07-268-104/+69
* Avoid passing NULL to a parameter that must not be NULLChris Robinson2016-07-261-2/+3
* Remove the last use of ALfilterState_processSingleChris Robinson2016-07-261-3/+17
* Remove broken autowah effect codeChris Robinson2016-07-262-278/+0
* Add some more restrict keywordsChris Robinson2016-07-261-1/+1
* Rename input_gain to b0Chris Robinson2016-07-264-10/+10
* Avoid more uses of ALfilterState_processSingleChris Robinson2016-07-251-9/+9
* Fix use of a loop varChris Robinson2016-07-251-9/+11
* Avoid manual loops for ALfilterState processingChris Robinson2016-07-251-25/+17
* Properly skip loading of already-loaded HRTF data setsChris Robinson2016-07-241-4/+24
* Update the default quad decoder matrixChris Robinson2016-07-181-4/+4
* Constify and use the correct size for an arrayChris Robinson2016-07-171-1/+1
* Make a MAX_AMBI2D_COEFFS macro instead of a magic numberChris Robinson2016-07-171-4/+4
* Repack the ambisonic dual-band decoder matricesChris Robinson2016-07-171-94/+105
* Improve the UHJ encoder's allpass processing loopsChris Robinson2016-07-141-49/+70
* Modify bs2b_cross_feed to do multiple samples at onceChris Robinson2016-07-132-23/+73
* Move the input channel array out of the DirectParams and SendParamsChris Robinson2016-07-132-75/+74
* Enumerate the embedded HRTF resources when availableChris Robinson2016-07-121-3/+345
* Add a cmake option to embed the HRTF dataChris Robinson2016-07-122-0/+9
* Store the voice output buffers separate from the paramsChris Robinson2016-07-112-34/+34
* Update comment about the source radius calculationsChris Robinson2016-07-101-9/+18
* Avoid standard malloc/free for Hrtf allocationChris Robinson2016-07-071-3/+4
* Avoid function calls to get the HRTF sample rate and IR sizeChris Robinson2016-07-076-36/+21
* Avoid using memcpy to copy a single structChris Robinson2016-07-061-4/+4
* Remove the VirtOut buffer aliasChris Robinson2016-07-052-24/+21