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* Wait until one full fragment is empty before mixingChris Robinson2008-11-211-1/+1
* Make the DSound emulated fragment count configurableChris Robinson2008-11-211-5/+8
* Fix a commentChris Robinson2008-11-201-3/+2
* Fix early reflection inputChris Robinson2008-11-191-6/+5
* Handle ALSA capture errors a bit betterChris Robinson2008-11-191-9/+35
* Simplify in-sample low-pass filter coefficient calculationChris Robinson2008-11-181-6/+5
* Fix low-pass coefficient calculationChris Robinson2008-11-181-7/+10
* Don't calculate reverb HF limit if air absorption is 1Chris Robinson2008-11-181-3/+3
* Remove outdated comments and add copyright headerChris Robinson2008-11-171-9/+19
* Use a better dB-to-linear gain convertionChris Robinson2008-11-161-1/+1
* Implement a new reverb effectChris Robinson2008-11-162-59/+562
* Add an option to disable specific EFX effect typesChris Robinson2008-11-141-0/+31
* Allow specifying another config file with the ALSOFT_CONF env varChris Robinson2008-11-131-0/+9
* Don't ramp gains when starting a sound from the beginningChris Robinson2008-11-131-3/+17
* Add initial AL_EXTX_buffer_sub_data supportChris Robinson2008-11-111-1/+1
* Fix Win32 thread handle leakChris Robinson2008-11-051-0/+1
* Fix typo preventing capture from openingChris Robinson2008-10-271-1/+1
* Make sure an appropriate error is set when opening a device failsChris Robinson2008-10-241-22/+27
* Use plughw for capture so ALSA can convert capture dataChris Robinson2008-10-141-1/+1
* Include float.h if it exists, for _RC_CHOP and _MCW_RCChris Robinson2008-10-141-0/+4
* Remove another unused source memberChris Robinson2008-10-101-1/+0
* Use a modulo to keep the buffer position in range for looping sourcesChris Robinson2008-10-101-1/+4
* Clamp source position to the buffer size when it stopsChris Robinson2008-10-091-0/+2
* Remove unneeded source member variableChris Robinson2008-10-091-1/+0
* Only send one channel through the wet pathChris Robinson2008-10-091-149/+106
* Increase max pitch to 65536Chris Robinson2008-10-091-4/+4
* Simplify the lerp functionChris Robinson2008-10-091-1/+1
* Don't apply the wet path for multi-channel buffersChris Robinson2008-10-091-10/+0
* Skip mixing if the read position is beyond the end of the bufferChris Robinson2008-10-091-3/+8
* The wet path should be silent if no effect is set on the slotChris Robinson2008-10-091-1/+2
* Don't hold the whole-number position in the fractional valueChris Robinson2008-10-021-24/+19
* Use a new low-pass filter, based on the I3DL2 specChris Robinson2008-10-022-479/+40
* Implement non-mmap ALSA captureChris Robinson2008-09-291-14/+167
* Air absorption factor is applied to the dB value, not linear gainChris Robinson2008-09-221-13/+15
* Fixup some source parameter calculationsChris Robinson2008-09-161-28/+49
* Use a 12dB/oct rolloff instead of 24 for the lowpass filterChris Robinson2008-09-132-75/+46
* Store pi as a static constChris Robinson2008-09-131-3/+2
* Add a Solaris playback backendChris Robinson2008-09-072-0/+261
* Clear the end of the buffer when at the end of the queue and not loopingChris Robinson2008-09-061-0/+2
* Remove unneeded source struct memberChris Robinson2008-08-151-4/+1
* Overwrite the input wet sample with the outputChris Robinson2008-08-141-6/+6
* Ramp channel gains to remove pops and clicks from abrupt changesChris Robinson2008-08-141-20/+52
* Set FPU mode to round toward zero for mixingChris Robinson2008-08-081-0/+17
* Remove unnecessary castingChris Robinson2008-08-081-8/+16
* Prevent a 0 or negative increment for the buffer positionChris Robinson2008-08-051-0/+2
* Pass a dummy variable to CreateThread to satisfy Win9xChris Robinson2008-08-051-1/+2
* Reduce the default buffer size to 4096Chris Robinson2008-07-261-2/+2
* Use arrays instead of pointer-to-arrays for the low-pass filterChris Robinson2008-07-261-18/+3
* Fix some calculations for the reverb bufferChris Robinson2008-07-261-25/+22
* Make the filter processing function inlineChris Robinson2008-07-262-37/+37