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* Use ComputeAngleGains for 3D soundsChris Robinson2012-04-281-24/+20
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* Fix ComputeAngleGainsChris Robinson2012-04-281-61/+99
| | | | | | The old code would improperly handle speakers just inside or outside the coverage area if it had to be inverted. It also didn't properly handle when only one speaker was outside of the covered area.
* Use ComputeAngleGains for the echo and dedicated effectsChris Robinson2012-04-282-29/+5
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* Add a method to calculate gains given a sound point and its half-width, and ↵Chris Robinson2012-04-282-32/+171
| | | | | | | | | use it for reverb The half-width ranges from 0 to pi, and essentially specifies the coverage area around the listener. At 0, it's an infinitely small point sound and behaves like a usual panning sound. At pi/2 it covers half the area, and at pi it covers the whole area.
* Flip the parameters to aluCart2LUTpos, so it behaves a bit more like atan2Chris Robinson2012-04-285-11/+11
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* Pass the direct/send params to the mixer instead of accessing through the sourceChris Robinson2012-04-281-17/+19
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* Apply the listener gain with the filterChris Robinson2012-04-281-11/+8
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* Move the HrtfParams into the DirectParamsChris Robinson2012-04-282-26/+26
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* Move the direct and send params into separate different typesChris Robinson2012-04-282-4/+4
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* Use separate methods for the dry and wet mixing loopsChris Robinson2012-04-272-121/+102
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* Store the speaker angles in the deviceChris Robinson2012-04-271-1/+2
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* Reorganize some ALsource fieldsChris Robinson2012-04-273-59/+59
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* The mixer always uses floatsChris Robinson2012-04-261-22/+20
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* Use a separate loop to actually update DataPosFrac and DataPosIntChris Robinson2012-04-261-16/+18
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* Fixup some comments in ALu.cChris Robinson2012-04-261-43/+46
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* Check the right playback device file with OSSChris Robinson2012-04-221-1/+1
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* Use a macro to declare the function and enum list membersChris Robinson2012-04-201-447/+451
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* Combine ALCenum and ALenum listsChris Robinson2012-04-201-5/+263
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* Reorganize ALC functions and fixup some commentsChris Robinson2012-04-201-392/+407
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* Remove hungarian notation from dsound and mmdevapiChris Robinson2012-04-192-151/+150
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* Remove some more hungarian notationChris Robinson2012-04-191-38/+38
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* Remove hungarian notation from the winmm backendChris Robinson2012-04-191-212/+207
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* Remove some more hungarian notationChris Robinson2012-04-197-157/+157
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* Remove hungarian notation from the device and context structsChris Robinson2012-04-1916-32/+32
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* Remove hungarian notation from sourcesChris Robinson2012-04-192-28/+28
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* Read ALSOFT_TRAP_*ERROR when reading the configChris Robinson2012-04-161-21/+17
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* Set a 1MB stack size for created threadsChris Robinson2012-04-161-2/+18
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* Handle very small speed of sound valuesChris Robinson2012-03-181-1/+7
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* Avoid converting positions to metersChris Robinson2012-03-181-13/+12
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* Base the initial reverb decay on the source's dry path attenuationChris Robinson2012-03-181-5/+7
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* Use the correct loop count for reading the elevation offsets from external ↵Chris Robinson2012-03-171-1/+1
| | | | HRTF files
* Don't error when querying unknown enums for the channel config and sample formatChris Robinson2012-03-151-3/+2
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* Finalize ALC_SOFT_loopbackChris Robinson2012-03-151-2/+2
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* Use the actual distance from the ref distance for air absorption and initial ↵Chris Robinson2012-03-141-21/+19
| | | | reverb decay
* Mark the GlobalContext pointer as volatileChris Robinson2012-03-141-1/+1
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* Avoid modifying the ALCdevice in portaudio's open methodChris Robinson2012-03-131-25/+31
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* Store the portaudio stream parameters with the deviceChris Robinson2012-03-131-32/+33
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* Initialize the default effect after opening the deviceChris Robinson2012-03-131-11/+16
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* Rename GetReverbEffect to LoadReverbPresetChris Robinson2012-03-131-4/+2
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* Use enums to specify the default channel configuration and sample typeChris Robinson2012-03-131-5/+5
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* Initialize the default effect when opening the device and update it with the ↵Chris Robinson2012-03-131-5/+18
| | | | other effect slots
* Pass the device to InitializeEffect and return the error enum from itChris Robinson2012-03-131-1/+1
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* Pass a device to the effect update functionsChris Robinson2012-03-136-13/+9
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* Rename ForcedEffect to DefaultEffectChris Robinson2012-03-131-6/+6
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* Minor coreaudio fix, and make sure to set the device nameChris Robinson2012-03-131-4/+3
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* Try to ensure the full mmdevapi buffer is usedChris Robinson2012-03-131-4/+12
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* Try to ensure at least 2 mmdevapi updatesChris Robinson2012-03-131-1/+2
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* Try to find a multiple of mmdevapi's period size nearest to the wanted ↵Chris Robinson2012-03-131-0/+3
| | | | update size
* Revert the default stereo layout back to -90 and +90 degreesChris Robinson2012-03-121-2/+2
| | | | | For the time being, until better stereo spatialization can be implemented and headphones can be better detected.
* Finalize AL_SOFT_direct_channelsChris Robinson2012-03-121-1/+1
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