Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Simplify and fix some filter gain calculations | Chris Robinson | 2013-05-27 | 2 | -11/+17 |
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* | Use ALfilterState for the modulator high pass filter | Chris Robinson | 2013-05-27 | 1 | -25/+12 |
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* | Use ALfilterState for the master echo and reverb filters | Chris Robinson | 2013-05-27 | 3 | -21/+24 |
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* | Use ALfilterState for the source direct and send filters | Chris Robinson | 2013-05-27 | 2 | -27/+22 |
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* | Move ALEQFilter to alFilter.c/h and rename it to ALfilterState | Chris Robinson | 2013-05-27 | 1 | -107/+10 |
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* | Cleanup the ALeffectStateFactory_create methods | Chris Robinson | 2013-05-27 | 9 | -9/+18 |
| | | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter). | ||||
* | Use generic VCALL[_NOARGS] macros instead of type-specific wrappers | Chris Robinson | 2013-05-27 | 2 | -10/+10 |
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* | Rename a variable | Chris Robinson | 2013-05-26 | 1 | -8/+8 |
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* | Pre-apply the a[0] EQ filter coefficient | Chris Robinson | 2013-05-26 | 1 | -5/+11 |
| | | | | Saves 20 fp divisions per sample | ||||
* | Use the helper macros in more places | Chris Robinson | 2013-05-26 | 7 | -343/+237 |
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* | Add helper macros to set an error and return, and use it in a few places | Chris Robinson | 2013-05-26 | 3 | -85/+47 |
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* | Use an ALeffectProps union to store the effect properties | Chris Robinson | 2013-05-25 | 9 | -238/+268 |
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* | Use a Delete method for deletable objects | Chris Robinson | 2013-05-25 | 9 | -85/+19 |
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* | Update the Null effect so it can act as a guide to new effects | Chris Robinson | 2013-05-25 | 2 | -22/+101 |
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* | Use vtables for setting effect properties | Chris Robinson | 2013-05-24 | 9 | -117/+136 |
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* | Move remaining effects to the effects subdir | Chris Robinson | 2013-05-23 | 7 | -0/+0 |
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* | Move reverb to the effects subdir | Chris Robinson | 2013-05-23 | 1 | -0/+0 |
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* | Move the AL_EFFECT_NULL state into a separate file | Chris Robinson | 2013-05-23 | 1 | -0/+104 |
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* | Use fegetenv/fesetenv to backup and restore the FPU state | Chris Robinson | 2013-05-22 | 1 | -4/+4 |
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* | Merge the fesetround FPU handler with the assembly one | Chris Robinson | 2013-05-22 | 1 | -22/+23 |
| | | | | | | The assembly is only needed for SSE since we can't access the intrinsics without the -msse switch, which itself would cause SSE code to be generated elsewhere automtically. | ||||
* | Check for SSE2 and set the denormals-are-zero bit for mixing if available | Chris Robinson | 2013-05-22 | 2 | -4/+17 |
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* | Set the correct SSE bits for round-to-zero | Chris Robinson | 2013-05-22 | 1 | -1/+1 |
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* | Use restrict instead of RESTRICT | Chris Robinson | 2013-05-22 | 15 | -89/+89 |
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* | Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSound | Chris Robinson | 2013-05-22 | 1 | -4/+11 |
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* | Avoid using a temp buffer for al_print | Chris Robinson | 2013-05-22 | 1 | -12/+5 |
| | | | | | | | | It's now using two *printf calls, which unfortuantely means there could be a race between the two and cause the message to break up if something else tries to print to the same file. This shouldn't really be a big deal since al_print isn't used that often, and it now allows for lines of practically unlimited length. | ||||
* | Add casts to silence MSVC | Chris Robinson | 2013-05-22 | 2 | -2/+2 |
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* | Rename DELETE to DELETE_OBJ | Chris Robinson | 2013-05-21 | 1 | -2/+2 |
| | | | | Because Windows. | ||||
* | Add a DELETE macro to help destroy objects | Chris Robinson | 2013-05-21 | 1 | -2/+2 |
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* | Rename the effect state's Destroy method to Destruct | Chris Robinson | 2013-05-21 | 9 | -19/+21 |
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* | Use factories to create and destroy effect states | Chris Robinson | 2013-05-21 | 9 | -91/+376 |
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* | Use a properly-defined history for the FILTER struct | Chris Robinson | 2013-05-21 | 5 | -20/+21 |
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* | Avoid storing the device frequency in the equalizer | Chris Robinson | 2013-05-21 | 1 | -18/+19 |
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* | Auto-generate wrappers to upcast objects before calling user methods | Chris Robinson | 2013-05-21 | 8 | -75/+37 |
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* | Use macros to help define vtables for effect states | Chris Robinson | 2013-05-21 | 8 | -131/+110 |
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* | Avoid storing the device frequency in the distortion state | Chris Robinson | 2013-05-21 | 1 | -7/+5 |
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* | The effect state being destroyed can't be NULL | Chris Robinson | 2013-05-21 | 4 | -28/+22 |
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* | Rename some inheritance macros | Chris Robinson | 2013-05-21 | 8 | -73/+73 |
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* | Pre-scale the chorus and flanger delays to be in samples | Chris Robinson | 2013-05-21 | 2 | -36/+22 |
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* | Avoid storing some chorus and flanger properties in the effect state | Chris Robinson | 2013-05-21 | 2 | -52/+32 |
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* | Process 64 samples at a time for chorus and flanger effects | Chris Robinson | 2013-05-20 | 2 | -96/+130 |
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* | Process 64 samples at a time for some effects | Chris Robinson | 2013-05-20 | 5 | -117/+201 |
| | | | | | This should help with the non-interleaved samples of the output, and allow skipping channels that don't contribute to the output. | ||||
* | Split flanger delay calculation into separate methods | Chris Robinson | 2013-05-20 | 1 | -69/+60 |
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* | Split chorus delay calculation into separate methods | Chris Robinson | 2013-05-20 | 1 | -37/+44 |
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* | Use some macros to help with deriving types | Chris Robinson | 2013-05-20 | 8 | -93/+81 |
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* | Clear all the old channel gains to 0 before setting them | Chris Robinson | 2013-05-20 | 2 | -1/+5 |
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* | Fix a potential leak when mmdevapi fails to open | Chris Robinson | 2013-05-19 | 1 | -0/+3 |
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* | Avoid recalculating the same coefficient | Chris Robinson | 2013-05-19 | 1 | -11/+9 |
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* | Implement distortion and equalizer effects | Chris Robinson | 2013-05-18 | 3 | -3/+820 |
| | | | | Code provided by Mike Gorchak | ||||
* | Modulator fixes | Chris Robinson | 2013-05-18 | 1 | -6/+5 |
| | | | | | | | | Modulator functions return 0..1 instead of -1..+1 Apply high-pass filter before modulation Increase fractional precision to 24 bits from 16 Thanks to Mike Gorchak | ||||
* | Fix overflow issues when converting float to int | Chris Robinson | 2013-04-22 | 1 | -7/+10 |
| | | | | | | | | 32-bit floats can only reach between -16777215...+16777215 (25 bits) before it starts losing whole-number accuracy. Some compiler optimizations may break trying to multiply a float by 2147483647.0 when the result is given right to a float parameter, causing it instead to multiply by the nearest representable float value, 2147483648.0. |