aboutsummaryrefslogtreecommitdiffstats
path: root/Alc
Commit message (Expand)AuthorAgeFilesLines
...
* Use the 3D panned output for reverb with HQ decodingChris Robinson2016-03-311-3/+3
* Allow dual-band decoders for basic renderingChris Robinson2016-03-301-8/+2
* Properly make hq-mode default to offChris Robinson2016-03-301-1/+1
* Remove the old ringbuffer implementationChris Robinson2016-03-301-101/+0
* Convert remaining ringbuffers to the lockless variantChris Robinson2016-03-295-70/+74
* Move the aligned malloc functions to the common libChris Robinson2016-03-294-50/+3
* Skip unused output channels for the HQ decodeChris Robinson2016-03-281-0/+13
* Align the ChannelMix buffer and use it for up-samplingChris Robinson2016-03-271-9/+9
* Use the same option for decoder configsChris Robinson2016-03-261-1/+5
* Don't use custom decoder configurations with mono or stereoChris Robinson2016-03-261-0/+13
* Include the distance gain compensation in the decoder matrixChris Robinson2016-03-261-56/+56
* Add a config option for distance compensationChris Robinson2016-03-263-5/+15
* Add distance compensation to the HQ decoderChris Robinson2016-03-261-4/+107
* Allow up to third-order for horizontal-only renderingChris Robinson2016-03-261-16/+26
* Include any first-order scaling in the FOAOut coefficientsChris Robinson2016-03-256-45/+46
* Skip height-related ambisonic channels for 2D renderingChris Robinson2016-03-252-19/+94
* Mix Dedicated effects to the real output if possibleChris Robinson2016-03-251-6/+21
* Implement AL_EXT_STEREO_ANGLES supportChris Robinson2016-03-252-7/+14
* Use the "decoder" config section instead of "ambisonics"Chris Robinson2016-03-252-2/+2
* Add a cast and a couple float type fixesChris Robinson2016-03-242-3/+3
* Trace the HQ decoder orderChris Robinson2016-03-231-1/+4
* Simplify setting a custom channel map configurationChris Robinson2016-03-231-17/+7
* Up-sample first-order content when using a higher order HQ decoderChris Robinson2016-03-234-2/+101
* Allow second-order HQ decodingChris Robinson2016-03-231-9/+21
* Add a specific output for first-order sourcesChris Robinson2016-03-228-5/+53
* Simplify setting the matrix coeffsChris Robinson2016-03-221-42/+14
* Add a workaround for a buggy modffChris Robinson2016-03-181-0/+15
* Store the effect's output buffer in the effect stateChris Robinson2016-03-172-6/+11
* Make sure enough reverb panning gains are definedChris Robinson2016-03-161-4/+4
* Rename the BFormat channels to AuxChris Robinson2016-03-162-24/+24
* Add config options to enable the hq ambisonic decoderChris Robinson2016-03-162-37/+58
* Properly handle negative matrix values and fix decoder initializationChris Robinson2016-03-152-2/+2
* Replace the custom layout options with an ambdec loaderChris Robinson2016-03-151-129/+87
* Rename a couple functions for more informative loggingChris Robinson2016-03-151-9/+10
* Add a dual-band ambisonic decoderChris Robinson2016-03-156-15/+461
* Downgrade some ERRs to WARNs or TRACEsChris Robinson2016-03-151-8/+9
* Always mix to the real output for DirectChannelsChris Robinson2016-03-141-19/+7
* Add a loader for ambdec filesChris Robinson2016-03-142-0/+601
* Use second-order coefficients for 5.1Chris Robinson2016-03-131-16/+16
* Use the real output's left and right channels with HRTFChris Robinson2016-03-114-32/+44
* Separate writing to the output buffer from HRTF filteringChris Robinson2016-03-111-31/+58
* Update the current HRTF delays if the stepping is not finishedChris Robinson2016-03-111-0/+5
* Use the proper left and right channels for UHJ outputChris Robinson2016-03-103-7/+14
* Generalize GetChannelIdxByNameChris Robinson2016-03-104-14/+9
* Allocate enough reverb panning gainsChris Robinson2016-03-101-2/+6
* Keep track of the real output's channel namesChris Robinson2016-03-103-81/+65
* Organize the dry buffer properties into a structChris Robinson2016-03-0913-137/+150
* Track the virtual and real output buffers ecplicitlyChris Robinson2016-03-093-46/+79
* Fix reverb with UHJ encodingChris Robinson2016-03-031-1/+1
* Remove the extra scaling on W for UHJ encodingChris Robinson2016-03-012-10/+28