Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Keep track of the real output's channel names | Chris Robinson | 2016-03-10 | 3 | -81/+65 |
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* | Organize the dry buffer properties into a struct | Chris Robinson | 2016-03-09 | 13 | -137/+150 |
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* | Track the virtual and real output buffers ecplicitly | Chris Robinson | 2016-03-09 | 3 | -46/+79 |
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* | Fix reverb with UHJ encoding | Chris Robinson | 2016-03-03 | 1 | -1/+1 |
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* | Remove the extra scaling on W for UHJ encoding | Chris Robinson | 2016-03-01 | 2 | -10/+28 |
| | | | | | | There seems to be some inconsistent info about whether W should be scaled by sqrt(2) for encoding. Not applying the scaling results in a wider stereo image, which seems more appropriate. | ||||
* | Separate the left and right output writes with UHJ encoding | Chris Robinson | 2016-02-27 | 1 | -9/+12 |
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* | Add an option for pair-wise stereo panning | Chris Robinson | 2016-02-26 | 2 | -21/+66 |
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* | Use 2-channel UHJ for stereo output | Chris Robinson | 2016-02-26 | 4 | -52/+76 |
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* | Add a function to encode 2-channel UHJ from B-Format | Chris Robinson | 2016-02-26 | 2 | -0/+140 |
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* | Add and use a copy-range string function | Chris Robinson | 2016-02-24 | 3 | -12/+22 |
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* | Exclude the file extension from the HRTF name | Chris Robinson | 2016-02-24 | 1 | -1/+9 |
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* | Replace the hrtf_tables option with hrtf-paths | Chris Robinson | 2016-02-23 | 2 | -481/+115 |
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* | Remove an unused function | Chris Robinson | 2016-02-23 | 1 | -149/+0 |
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* | Allow selecting a preferred HRTF in alsoft-config | Chris Robinson | 2016-02-23 | 1 | -1/+1 |
| | | | | This currently only checks the default paths when they're being used. | ||||
* | Fix when ESTRPIPE and EPIPE are the same | Chris Robinson | 2016-02-22 | 1 | -0/+2 |
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* | Avoid enumerating the same HRTF file twice | Chris Robinson | 2016-02-21 | 1 | -41/+40 |
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* | Add a config option to specify the preferred HRTF | Chris Robinson | 2016-02-21 | 1 | -0/+19 |
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* | Remove an unused declaration | Chris Robinson | 2016-02-20 | 1 | -2/+0 |
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* | Include the HRTF filename in the HRTF memory chunk | Chris Robinson | 2016-02-20 | 2 | -26/+25 |
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* | Use an 8-channel cube for HRTF's virtual format. | Chris Robinson | 2016-02-20 | 4 | -122/+46 |
| | | | | | | There were phase issues caused by applying HRTF directly to the B-Format channels, since the HRIR delays were all averaged which removed the inter-aural time-delay, which in turn removed significant spatial information. | ||||
* | Allocate each HRTF as a single chunk | Chris Robinson | 2016-02-16 | 1 | -21/+39 |
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* | Remove a dead assignment | Chris Robinson | 2016-02-16 | 1 | -1/+0 |
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* | Only calculate steps for the used coefficients | Chris Robinson | 2016-02-14 | 1 | -1/+1 |
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* | Calculate HRTF stepping params right before mixing | Chris Robinson | 2016-02-14 | 9 | -294/+88 |
| | | | | | This means we track the current params and the target params, rather than the target params and the stepping. This closer matches the non-HRTF mixers. | ||||
* | Calculate channel gain stepping just before mixing | Chris Robinson | 2016-02-14 | 3 | -240/+149 |
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* | Don't pass the channel count to GetBFormatHrtfCoeffs | Chris Robinson | 2016-02-09 | 3 | -8/+6 |
| | | | | Since it's hard-coded anyway, there's no need to specify it. | ||||
* | Replace some CreateEvent calls with CreateEventW | Chris Robinson | 2016-02-07 | 2 | -7/+7 |
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* | Add special HRTF handling for reverb | Chris Robinson | 2016-02-06 | 1 | -1/+77 |
| | | | | | | | This is pretty hacky. Since HRTF normally renders to B-Format with two "extra" channels for the real stereo output, the panning interpolates between a panned reverb channel on B-Format, and two non-panned reverb channels on stereo output, given the panning vector length. | ||||
* | Only apply the +3dB reverb gain boost to the ambient response. | Chris Robinson | 2016-02-06 | 1 | -2/+1 |
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* | Avoid an extra sample of delay in the reverb modulator | Chris Robinson | 2016-02-05 | 1 | -4/+6 |
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* | Remove an unnecessary variable and move duplicate code to a common spot | Chris Robinson | 2016-02-05 | 1 | -37/+23 |
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* | Don't explicitly check for LFE | Chris Robinson | 2016-02-05 | 1 | -16/+0 |
| | | | | It's going to be set to 0 gain anyway | ||||
* | Boost the direct-pan reverb to better match the expected volume | Chris Robinson | 2016-02-05 | 1 | -0/+2 |
| | | | | | Hopefully. Would be nice to have a reference implementation for this style of reverb to compare with. | ||||
* | Update a couple outdated comments | Chris Robinson | 2016-02-05 | 1 | -3/+1 |
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* | Apply the early and late reverb gains with the panning gains | Chris Robinson | 2016-02-05 | 1 | -26/+28 |
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* | Better organize the reverb code into separate labeled sections | Chris Robinson | 2016-02-05 | 1 | -425/+442 |
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* | Separate early and late reverb output for standard reverb too | Chris Robinson | 2016-02-05 | 1 | -33/+27 |
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* | Modify how the four output reverb points are calculated | Chris Robinson | 2016-02-05 | 1 | -40/+62 |
| | | | | | For HRTF and B-Format output, the points no longer move but instead scale based on the desired panning direction. | ||||
* | Try to map reverb outputs directly to output channels | Chris Robinson | 2016-02-01 | 1 | -2/+77 |
| | | | | | | | | | HRTF and B-Format output still need to use virtual panning directions, but the reverb works better when it outputs directly to an output channel. Ambient and directional panning is used to properly mask and attenuate each output channel. Note that currently the "direct panning" output is quieter than it should be. Work is underway to attenuate the early reflections and late reverb better. | ||||
* | Apply the main reverb gain with the panning | Chris Robinson | 2016-02-01 | 1 | -13/+12 |
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* | Fix an out of date comment | Chris Robinson | 2016-01-31 | 1 | -4/+2 |
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* | Rename ComputeBFormatGains to ComputeFirstOrderGains | Chris Robinson | 2016-01-31 | 5 | -10/+10 |
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* | Properly silence the LFE input channel gain on the source sends | Chris Robinson | 2016-01-30 | 1 | -0/+8 |
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* | Fix scaling for effect sends of B-Format sources | Chris Robinson | 2016-01-30 | 1 | -1/+10 |
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* | Make the modulator effect multichannel | Chris Robinson | 2016-01-29 | 1 | -22/+41 |
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* | Use separate modulator functions only for the waveform | Chris Robinson | 2016-01-29 | 1 | -56/+42 |
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* | Convert the equalizer effect to multichannel | Chris Robinson | 2016-01-29 | 1 | -33/+90 |
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* | Make the compressor effect multichannel | Chris Robinson | 2016-01-28 | 1 | -25/+58 |
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* | Mix to multichannel for effects | Chris Robinson | 2016-01-28 | 4 | -58/+258 |
| | | | | | | This mixes to a 4-channel first-order ambisonics buffer. With ACN ordering and N3D scaling, this makes it easy to remain compatible with effects that only care about mono input since channel 0 is an unattenuated mono signal. | ||||
* | Pass a pointer to the input samples array for effect processing | Chris Robinson | 2016-01-27 | 12 | -36/+42 |
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