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* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-272-10/+10
* Rename a variableChris Robinson2013-05-261-8/+8
* Pre-apply the a[0] EQ filter coefficientChris Robinson2013-05-261-5/+11
* Use the helper macros in more placesChris Robinson2013-05-267-343/+237
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-263-85/+47
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-259-238/+268
* Use a Delete method for deletable objectsChris Robinson2013-05-259-85/+19
* Update the Null effect so it can act as a guide to new effectsChris Robinson2013-05-252-22/+101
* Use vtables for setting effect propertiesChris Robinson2013-05-249-117/+136
* Move remaining effects to the effects subdirChris Robinson2013-05-237-0/+0
* Move reverb to the effects subdirChris Robinson2013-05-231-0/+0
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+104
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-4/+4
* Merge the fesetround FPU handler with the assembly oneChris Robinson2013-05-221-22/+23
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-222-4/+17
* Set the correct SSE bits for round-to-zeroChris Robinson2013-05-221-1/+1
* Use restrict instead of RESTRICTChris Robinson2013-05-2215-89/+89
* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
* Avoid using a temp buffer for al_printChris Robinson2013-05-221-12/+5
* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
* Rename DELETE to DELETE_OBJChris Robinson2013-05-211-2/+2
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-211-2/+2
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-219-19/+21
* Use factories to create and destroy effect statesChris Robinson2013-05-219-91/+376
* Use a properly-defined history for the FILTER structChris Robinson2013-05-215-20/+21
* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-218-75/+37
* Use macros to help define vtables for effect statesChris Robinson2013-05-218-131/+110
* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5
* The effect state being destroyed can't be NULLChris Robinson2013-05-214-28/+22
* Rename some inheritance macrosChris Robinson2013-05-218-73/+73
* Pre-scale the chorus and flanger delays to be in samplesChris Robinson2013-05-212-36/+22
* Avoid storing some chorus and flanger properties in the effect stateChris Robinson2013-05-212-52/+32
* Process 64 samples at a time for chorus and flanger effectsChris Robinson2013-05-202-96/+130
* Process 64 samples at a time for some effectsChris Robinson2013-05-205-117/+201
* Split flanger delay calculation into separate methodsChris Robinson2013-05-201-69/+60
* Split chorus delay calculation into separate methodsChris Robinson2013-05-201-37/+44
* Use some macros to help with deriving typesChris Robinson2013-05-208-93/+81
* Clear all the old channel gains to 0 before setting themChris Robinson2013-05-202-1/+5
* Fix a potential leak when mmdevapi fails to openChris Robinson2013-05-191-0/+3
* Avoid recalculating the same coefficientChris Robinson2013-05-191-11/+9
* Implement distortion and equalizer effectsChris Robinson2013-05-183-3/+820
* Modulator fixesChris Robinson2013-05-181-6/+5
* Fix overflow issues when converting float to intChris Robinson2013-04-221-7/+10
* Add a missing cast to silence MSVCChris Robinson2013-03-221-1/+1
* Report the actual ALSA error if setting the buffer metrics failsChris Robinson2013-03-181-2/+2
* Use less math to clamp floats to -1...+1Chris Robinson2013-03-171-3/+3
* Use force_align_arg_pointer for QSAChris Robinson2013-03-151-0/+8
* Add a QSA backend for QNXChris Robinson2013-03-142-0/+1173
* Remove unnecessary NULL checksChris Robinson2013-03-132-22/+14