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* Use floats for the listener transformsChris Robinson2016-05-162-66/+28
* Don't store the source's update method with the voiceChris Robinson2016-05-161-38/+42
* Avoid separate updates to sources that should apply togetherChris Robinson2016-05-152-12/+19
* Allocate context storage before starting/resetting the deviceChris Robinson2016-05-151-19/+23
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-152-6/+10
* Provide asynchronous property updates for sourcesChris Robinson2016-05-143-181/+153
* Store the remaining context properties with the listener propertiesChris Robinson2016-05-131-2/+6
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-1312-61/+59
* Recognize AUX0...AUX15 for decoder speaker labelsChris Robinson2016-05-121-3/+11
* Hold the effect and filter maps while handling effects and filtersChris Robinson2016-05-121-8/+0
* Call the effect state update method after "returning" the container object.Chris Robinson2016-05-121-2/+2
* Avoid updating the effect state object if it's not changedChris Robinson2016-05-122-20/+19
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-1213-132/+177
* Use a lockless method for updating listener and context propertiesChris Robinson2016-05-112-22/+71
* Use the source's offset type to determine if there's an offsetChris Robinson2016-05-091-1/+1
* Find a valid source buffer before updating the voiceChris Robinson2016-05-092-50/+59
* Store more "active" listener and context properties separatelyChris Robinson2016-05-092-11/+25
* Fix placement of alignas - fixes Mac OS X buildrdb2016-05-033-12/+12
* Don't crash when there's no backend to probeChris Robinson2016-04-301-2/+7
* Start AL_SOFT_buffer_samples2 as a replacement for AL_SOFT_buffer_samplesChris Robinson2016-04-251-8/+22
* Add support for AL_EXT_SOURCE_RADIUSChris Robinson2016-04-251-4/+6
* Drop support for AL_SOFT_buffer_samples and AL_SOFT_buffer_sub_dataChris Robinson2016-04-241-12/+3
* Avoid an unnecessary aluVectorChris Robinson2016-04-241-7/+7
* Improve radius behavior with scaling of ambisonic coefficientsChris Robinson2016-04-2410-69/+114
* Increase max output channels to 16Chris Robinson2016-04-191-11/+14
* Combine two if checks into oneChris Robinson2016-04-191-5/+3
* Remove unneeded ChannelMaps for BFormat formatsChris Robinson2016-04-171-14/+2
* Trace the requested attribute valuesChris Robinson2016-04-171-0/+24
* Avoid storing channel names for the dry bufferChris Robinson2016-04-162-25/+16
* Don't look up the dry buffer's FrontCenter in the Dedicated effectChris Robinson2016-04-161-8/+4
* Reorganize a bit of aluInitRenderer codeChris Robinson2016-04-161-46/+30
* Silence possible out-of-bounds warning againChris Robinson2016-04-161-1/+1
* More directly map coefficients for ambisonic mixing buffersChris Robinson2016-04-1512-123/+126
* Update some commentsChris Robinson2016-04-151-3/+3
* Avoid mixing all coefficients together when only some are usedChris Robinson2016-04-157-59/+75
* Fix possible out-of-bounds warningChris Robinson2016-04-151-2/+2
* Shorten VECTOR_ITER_ macros to VECTOR_Chris Robinson2016-04-159-65/+62
* Avoid unnecessary loops for setting up effect slot b-format buffer mixingChris Robinson2016-04-142-24/+40
* Prepare the custom decoder in aluInitRendererChris Robinson2016-04-141-200/+193
* Move the InitRenderer method to panning.cChris Robinson2016-04-142-184/+174
* Separate some long if-else blocks into a separate functionChris Robinson2016-04-141-164/+179
* Split aluInitPanning into separate functions for HRTF or UHJChris Robinson2016-04-143-249/+241
* Improve error trace for bad matrix definitionsChris Robinson2016-04-101-2/+2
* Use frequency-dependent processing for the ambisonic up-samplerChris Robinson2016-04-091-3/+37
* Avoid double slashes when constructing pathsChris Robinson2016-04-071-3/+11
* Use al_malloc/al_free for allocationsChris Robinson2016-04-051-9/+7
* Also disable ALSA's resampler when not requesting a sample rateChris Robinson2016-04-051-1/+4
* Add a hack to workaround erroneous prebuf values from pulseChris Robinson2016-03-311-5/+28
* Use the 3D panned output for reverb with HQ decodingChris Robinson2016-03-311-3/+3
* Allow dual-band decoders for basic renderingChris Robinson2016-03-301-8/+2