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* Improve parsing of the config filesChris Robinson2013-06-161-69/+59
* Better handle spaces between string list entriesChris Robinson2013-06-161-5/+11
* Fix input and feedback in the echo effectChris Robinson2013-06-101-3/+3
* Don't open the log file with both 'truncate' and 'append' flagsChris Robinson2013-06-071-1/+1
* Use explicit bit offsets when checking for SSE and SSE2Chris Robinson2013-06-061-4/+2
* Use ALfilterState for the distortion effect filtersChris Robinson2013-06-061-70/+14
* Silence some clang warningsChris Robinson2013-06-054-7/+13
* Avoid a NULL dereferenceChris Robinson2013-06-041-1/+1
* Allow enabling HRTF through a context creation attributeChris Robinson2013-05-312-1/+64
* Start an extension that can query the status of HRTF renderingChris Robinson2013-05-311-3/+10
* Avoid an unnecessary loopChris Robinson2013-05-291-36/+19
* Check the right flag for tracing SSE2 supportChris Robinson2013-05-291-1/+1
* Fix up the naming convention of effect methodsChris Robinson2013-05-2911-156/+156
* Use C99's inline instead of __inlineChris Robinson2013-05-2810-82/+82
* Use the high-shelf filter in place of low-passChris Robinson2013-05-283-6/+6
* Simplify and fix some filter gain calculationsChris Robinson2013-05-272-11/+17
* Use ALfilterState for the modulator high pass filterChris Robinson2013-05-271-25/+12
* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-273-21/+24
* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-272-27/+22
* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-271-107/+10
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-279-9/+18
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-272-10/+10
* Rename a variableChris Robinson2013-05-261-8/+8
* Pre-apply the a[0] EQ filter coefficientChris Robinson2013-05-261-5/+11
* Use the helper macros in more placesChris Robinson2013-05-267-343/+237
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-263-85/+47
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-259-238/+268
* Use a Delete method for deletable objectsChris Robinson2013-05-259-85/+19
* Update the Null effect so it can act as a guide to new effectsChris Robinson2013-05-252-22/+101
* Use vtables for setting effect propertiesChris Robinson2013-05-249-117/+136
* Move remaining effects to the effects subdirChris Robinson2013-05-237-0/+0
* Move reverb to the effects subdirChris Robinson2013-05-231-0/+0
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+104
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-4/+4
* Merge the fesetround FPU handler with the assembly oneChris Robinson2013-05-221-22/+23
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-222-4/+17
* Set the correct SSE bits for round-to-zeroChris Robinson2013-05-221-1/+1
* Use restrict instead of RESTRICTChris Robinson2013-05-2215-89/+89
* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
* Avoid using a temp buffer for al_printChris Robinson2013-05-221-12/+5
* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
* Rename DELETE to DELETE_OBJChris Robinson2013-05-211-2/+2
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-211-2/+2
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-219-19/+21
* Use factories to create and destroy effect statesChris Robinson2013-05-219-91/+376
* Use a properly-defined history for the FILTER structChris Robinson2013-05-215-20/+21
* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-218-75/+37
* Use macros to help define vtables for effect statesChris Robinson2013-05-218-131/+110
* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5