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* Use a matrix when rendering to the dry bufferChris Robinson2010-12-092-64/+115
* Make better use of the type range when converting from floatChris Robinson2010-12-091-22/+14
* Use simple loops instead of several explicit lines for the mono mixerChris Robinson2010-12-091-24/+6
* Be a bit more generic with the multi-channel mixer loopsChris Robinson2010-12-091-77/+73
* Remove some now-unused functionsChris Robinson2010-12-081-106/+0
* Set the playing flag to TRUE when the dsound buffer starts playingChris Robinson2010-12-041-0/+1
* Separate device format into 'channel config' and 'sample type' componentsChris Robinson2010-12-0412-386/+448
* Fix wave and null device calculations when the timer wrapsChris Robinson2010-12-032-2/+2
* Add functions to write (signed) byte and ushort samples to devicesChris Robinson2010-12-021-1/+34
* Remove incomplete EXT_buffer_sub_data, as it's (temporarily) superceded by SO...Chris Robinson2010-12-021-6/+4
* Use memcpy to copy a string instead of sprintfChris Robinson2010-12-021-1/+1
* Make a function staticChris Robinson2010-12-021-1/+3
* Template-ize the device buffer writing functionsChris Robinson2010-12-011-83/+144
* Rename OUTPUTCHANNELS to something more descriptiveChris Robinson2010-12-017-52/+52
* Reorder some parameters for consistencyChris Robinson2010-11-292-5/+5
* Store double formats as floatChris Robinson2010-11-281-46/+0
* Uninline some functionsChris Robinson2010-11-283-0/+140
* Avoid making Resampler[Pre]Padding staticChris Robinson2010-11-281-3/+0
* Prefer GCC's constructor, even in WindowsChris Robinson2010-11-281-4/+4
* Rename some stuff for consistencyChris Robinson2010-11-282-5/+5
* Don't store the internal format in the bufferChris Robinson2010-11-282-5/+5
* Support rear formats directly in the mixerChris Robinson2010-11-271-0/+23
* Add a basic WaveOut deviceChris Robinson2010-11-271-19/+343
* Support 64-bit double buffers directlyChris Robinson2010-11-271-0/+42
* Use the enums in a couple more placesChris Robinson2010-11-271-4/+4
* Use enums when selecting the mixerChris Robinson2010-11-261-29/+34
* Avoid some more code duplicationChris Robinson2010-11-261-36/+44
* Fix step calculationsChris Robinson2010-11-261-4/+0
* Fix some commentsChris Robinson2010-11-261-4/+5
* Properly clamp high pitch valuesChris Robinson2010-11-262-41/+35
* Subtract the fractional position separatelyChris Robinson2010-11-261-1/+2
* Rename some variables to be clearerChris Robinson2010-11-261-61/+62
* Make the buffer padding size dependent on the resamplerChris Robinson2010-11-261-15/+20
* Convert a few divisions to multiplicationsChris Robinson2010-11-261-6/+7
* Make a FRACTIONONE macro, and use itChris Robinson2010-11-262-12/+12
* Share the interpolation functions and use them in the reverb effectChris Robinson2010-11-262-37/+23
* Slightly improve channel gain calculationsChris Robinson2010-11-262-9/+8
* Add a missing break statementChris Robinson2010-11-251-0/+1
* Call MixSource directly, instead of through a function pointerChris Robinson2010-11-251-1/+1
* Add a cubic resamplerChris Robinson2010-11-251-6/+57
* Force the point resampler when the source plays at normal speedChris Robinson2010-11-251-1/+1
* Pass a pointer to the samplers so they can read just the samples they needChris Robinson2010-11-251-64/+51
* Add "pre-padding" to the temp bufferChris Robinson2010-11-251-10/+88
* Be less wave-in-specific in the winmm backendChris Robinson2010-11-251-77/+81
* Make the first enumerated DirectSound device use the default, and fix the nameChris Robinson2010-11-251-2/+15
* Make sure the target buffer size is frame alignedChris Robinson2010-11-251-0/+1
* Minor rework of the template macrosChris Robinson2010-11-251-47/+54
* Remove the cosine resamplerChris Robinson2010-11-251-44/+0
* Double-up the interpolation functions (and make them use doubles)Chris Robinson2010-11-251-65/+46
* Rename some "template" functionsChris Robinson2010-11-251-21/+21