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* Use a wrapper function to simplify a checkChris Robinson2018-11-011-8/+10
* Use perfect forwarding to initialize DevMap entriesChris Robinson2018-11-011-3/+4
* Simplify a couple loopsChris Robinson2018-11-011-40/+36
* Use the appropriate enums for standard atomicsChris Robinson2018-11-011-3/+3
* Avoid uniform initialization with referencesChris Robinson2018-11-011-2/+2
* Remove unused headerChris Robinson2018-11-011-1/+0
* Include a missing header for atomicChris Robinson2018-11-011-0/+1
* Fix another use of auto uniform initializationChris Robinson2018-11-011-1/+1
* Avoid all uniform initialization with autoChris Robinson2018-11-011-66/+64
* Avoid uniform initialization on auto for integer typesChris Robinson2018-10-311-17/+17
* Convert the PulseAudio backend to C++Chris Robinson2018-10-311-597/+581
* Move some extern inline declarations to CChris Robinson2018-10-311-0/+8
* Fix some uses of RESTRICTChris Robinson2018-10-292-2/+2
* Replace restrict with RESTRICTChris Robinson2018-10-2936-189/+189
* Remove unnecessary uses of IN_IDE_PARSERChris Robinson2018-10-291-1/+1
* Add a couple casts for compiling with C++Chris Robinson2018-10-291-3/+3
* Add another missing extern "C"Chris Robinson2018-10-291-0/+8
* Add a more C++-friendly VECTOR_RESIZEChris Robinson2018-10-291-0/+32
* Add a RESTRICT macro to help with C++ compatibilityChris Robinson2018-10-293-7/+7
* Fix a couple internal headers to compile with C++Chris Robinson2018-10-291-2/+2
* Simplify some statementsFilip Gawin2018-10-293-4/+4
* Add a comment about waiting to kill the event threadChris Robinson2018-10-071-0/+5
* Use a 24-bit dither depth limitChris Robinson2018-10-031-1/+1
* Don't limit output for ALC_DONT_CARE_SOFT and float samplesChris Robinson2018-10-031-7/+25
* Don't try to get the JNIEnv on AndroidChris Robinson2018-10-023-82/+7
* Add back an inadvertently removed staticChris Robinson2018-10-021-1/+1
* Use < instead of != for some loop checksChris Robinson2018-10-011-2/+2
* Don't scale the reverb fade counter so muchChris Robinson2018-09-301-5/+6
* Ensure BUFFERSIZE is a power of 2Chris Robinson2018-09-301-2/+4
* Make the Compressor struct opaqueChris Robinson2018-09-303-73/+71
* Fix some length rangesChris Robinson2018-09-291-2/+8
* Improve a couple loopsChris Robinson2018-09-291-7/+15
* Don't use a ringbuffer design for the limiter's side chainChris Robinson2018-09-292-39/+37
* Add some assumes for the limiterChris Robinson2018-09-291-0/+17
* Simplify a lower-bound clampChris Robinson2018-09-281-2/+1
* Constify a couple more variablesChris Robinson2018-09-281-2/+2
* Include the limiter's lookAhead delay in the device latencyChris Robinson2018-09-254-6/+22
* Don't hardcode the limiter thresholdChris Robinson2018-09-251-8/+23
* Update the output limiter/compressorChris Robinson2018-09-254-168/+431
* Only compare the reverb params that induce a need for fadingChris Robinson2018-09-231-23/+41
* Clear reverb gain coefficients when doing a device updateChris Robinson2018-09-231-0/+49
* Rename ALreverbState to ReverbStateChris Robinson2018-09-231-23/+23
* Improve the gain stepping difference checkChris Robinson2018-09-223-12/+15
* Adjust comment spacingChris Robinson2018-09-211-1/+1
* Use an internal event to more timely release old effect statesChris Robinson2018-09-211-5/+33
* Remove an unnecessary mutexChris Robinson2018-09-201-2/+0
* Stop the event thread when releasing the contextChris Robinson2018-09-201-6/+6
* Put user events in a union structureChris Robinson2018-09-203-23/+20
* Always start the event thread with the contextChris Robinson2018-09-201-9/+11
* Remove another duplicate functionChris Robinson2018-09-1914-40/+35