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* Use nanosecond resolution for MIDIChris Robinson2014-02-011-2/+2
* Remove an unnecessary special-case for the click removalChris Robinson2014-02-011-14/+1
* Avoid duplicating code in alcGetIntegervChris Robinson2014-02-011-241/+152
* Add an alcGetInteger64vSOFT method and a way to get the device clockChris Robinson2014-02-011-2/+204
* Keep track of a device clock time, based on the number of samples processedChris Robinson2014-02-012-0/+32
* Properly fill the SF2 sample buffer on big endianChris Robinson2014-02-011-1/+1
* Fix an infinite loop when loading SF2 samples on big endian machinesChris Robinson2014-02-011-2/+5
* Implement dry and wet mixers for NeonChris Robinson2014-01-264-5/+91
* bufferQueue's Clear method doesn't take any parametersChris Robinson2014-01-191-1/+1
* Clear the OpenSL buffer queue when stoppingChris Robinson2014-01-191-2/+15
* Check and trace INFO properties when reading themChris Robinson2014-01-191-3/+9
* Include sys/sysconf.h if available for sysconf()Chris Robinson2014-01-181-0/+3
* Check for 0-sized sf2 structure arraysChris Robinson2014-01-171-18/+18
* Remove redundancy in a couple error messagesChris Robinson2014-01-171-2/+2
* Put the version and irom storage into the Soundfont structChris Robinson2014-01-171-13/+18
* Fix a couple warning messages to show the correct instrument IDChris Robinson2014-01-171-8/+8
* Partially handle the irom sub-chunkChris Robinson2014-01-171-3/+30
* Better handle original key and overriding root keyChris Robinson2014-01-171-3/+10
* Rename aftertouch to keypressureChris Robinson2014-01-172-3/+3
* Add a config option to specify the extra MIDI volume scalingChris Robinson2014-01-171-3/+17
* Use a proper struct for envelope propertiesChris Robinson2014-01-171-2/+2
* Handle fontsound sample types using explicit enum valuesChris Robinson2014-01-152-13/+41
* Use ALfontsound_setPropi to set fontsound sample propertiesChris Robinson2014-01-152-13/+30
* Add a flag to specify the device being pausedChris Robinson2014-01-151-4/+11
* Stop the device when updating parameters, don't close itChris Robinson2014-01-151-1/+1
* Add an extension to pause audio processingChris Robinson2014-01-151-1/+56
* Use the 64-bit clamp method when getting the MIDI clock timeChris Robinson2014-01-151-1/+1
* Don't use the same buffer segment for enqueueing in OpenSLChris Robinson2014-01-151-4/+11
* Stop the OpenSL buffer queue when stopping the deviceChris Robinson2014-01-151-0/+10
* Don't reset presets when loading/unloading soundfontsChris Robinson2014-01-131-2/+2
* Be more thorough when converting sf2 modulator propertiesChris Robinson2014-01-131-30/+58
* Use FluidSynth enums when handling generatorsChris Robinson2014-01-131-74/+78
* Add a method to get soundfont samplesChris Robinson2014-01-131-0/+1
* Add a method to get the current MIDI stateChris Robinson2014-01-122-0/+2
* Don't break with an override root key generator value of -1Chris Robinson2014-01-061-1/+1
* Load soundfont modulators into FluidSynthChris Robinson2014-01-061-1/+101
* Add methods to get and set modulator properties on fontsoundsChris Robinson2014-01-052-1/+54
* Move some soundfont methods to ALsoundfontChris Robinson2014-01-053-96/+2
* Allow "deleting" the default soundfontChris Robinson2014-01-043-48/+51
* Trace preset, instrument, and sample names with invalid key and velocity rangesChris Robinson2014-01-041-8/+8
* Don't create presets that don't have any usable soundsChris Robinson2014-01-041-6/+5
* Update some trace messages to be more usefulChris Robinson2014-01-032-6/+7
* Allow selecting the default soundfont using ID 0Chris Robinson2014-01-034-11/+58
* Add storage for a default soundfont objectChris Robinson2014-01-031-0/+51
* Remove an unused methodChris Robinson2014-01-032-13/+0
* Move ALsoundfont methods to the right source fileChris Robinson2014-01-031-38/+0
* Avoid using alFontsoundiSOFT when loading a soundfontChris Robinson2014-01-031-3/+3
* Don't handle the list type in the RiffHdr structChris Robinson2014-01-031-20/+11
* Mostly load into fontsound objects directlyChris Robinson2014-01-022-285/+82
* Load presets directly into objectsChris Robinson2014-01-021-34/+45