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| * EFX:Pitch Shifter implementationRaulshc2018-03-182-1/+497
* | Fix the reverb panning behavior to better fit the specChris Robinson2018-03-191-83/+38
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* Use a macro template to define similar functionsChris Robinson2018-03-151-78/+48
* Remove an extraneous +Chris Robinson2018-03-141-1/+1
* Remove an outdated commentChris Robinson2018-03-141-5/+0
* Release the PulseAudio mainloop lock soonerChris Robinson2018-03-141-10/+16
* Store the filter history in local variablesChris Robinson2018-03-142-28/+34
* Avoid using pa_stream_begin_write with PulseAudioChris Robinson2018-03-141-23/+9
* Move a loop into a functionChris Robinson2018-03-131-5/+7
* Apply a distance decay on the source send for the reverb's DecayLFRatioChris Robinson2018-03-111-2/+10
* Comment and clarify some codeChris Robinson2018-03-111-2/+10
* Add methods to clean up althrd and altss dataChris Robinson2018-03-101-0/+3
* Rename the mmdevapi backend to wasapiChris Robinson2018-03-094-175/+180
* Add extern "C" to some headersChris Robinson2018-03-095-0/+40
* Prefix SDL2 device names on WindowsChris Robinson2018-03-091-6/+31
* Request the device's sample type for SDL2Chris Robinson2018-03-091-1/+13
* Store the frame size for the SDL2 backendChris Robinson2018-03-081-6/+6
* Print the unsupported values from SDL2Chris Robinson2018-03-081-5/+2
* Init and quit the SDL2 audio subsystem with the factoryChris Robinson2018-03-081-26/+10
* Avoid deinitializing backends that never initializedChris Robinson2018-03-081-6/+12
* Also save the update size with SDL2Chris Robinson2018-03-081-8/+12
* Use the audio device lock for the SDL2 backendChris Robinson2018-03-081-4/+13
* Properly close the SDL2 audio deviceChris Robinson2018-03-081-4/+15
* Avoid calling SDL_GetNumAudioDevices multiple timesChris Robinson2018-03-081-3/+10
* Only calculate the modulation samples once for all 4 channelsChris Robinson2018-03-081-19/+25
* Simplify modulator effect index updatingChris Robinson2018-03-081-3/+2
* Rename UpdateContextSources for clarityChris Robinson2018-03-081-2/+2
* Properly limit the max number of effect slots to 2^31 - 1Chris Robinson2018-03-081-0/+2
* SDL2 backend: Reset device parametersJan Niklas Hasse2018-03-081-7/+20
* SDL2 backend: Allow changes to channels and formatJan Niklas Hasse2018-03-081-1/+22
* SDL2 backend: Allow frequency changesJan Niklas Hasse2018-03-081-2/+7
* Handle passing NULL to SDL_OpenAudioDevice as a special deviceJan Niklas Hasse2018-03-081-2/+8
* SDL2 backend: Use callback instead of a timing loopJan Niklas Hasse2018-03-081-83/+11
* Add SDL2 backend for playback, fix #173Jan Niklas Hasse2018-03-073-0/+269
* Don't check for space in the ringbuffer before trying to writeChris Robinson2018-03-033-14/+7
* Use a plain mutex for the property lockChris Robinson2018-03-031-5/+7
* Init more stuff in InitDeviceChris Robinson2018-03-031-18/+9
* Use atomic variables instead of volatileChris Robinson2018-03-022-49/+45
* Ensure at least the specified ringbuffer size is writableChris Robinson2018-03-0210-51/+65
* Add an option to limit the write size of the ringbufferChris Robinson2018-03-0111-36/+36
* Apply the limiter, distance comp, and others even with no output bufferChris Robinson2018-03-011-19/+20
* Avoid AL prefix on internal effect state factory typesChris Robinson2018-02-289-81/+81
* Avoid using static inline in headersChris Robinson2018-02-251-0/+10
* Only send one buffer completed event per updateChris Robinson2018-02-251-5/+3
* Count all buffers in a list item for processed and queuedChris Robinson2018-02-251-1/+1
* Handle source state change eventsChris Robinson2018-02-241-3/+48
* Avoid multiple GetChannelIdxByName callsChris Robinson2018-02-211-18/+20
* Use a proper struct for specifying angular pointsChris Robinson2018-02-183-6/+11
* Minimize each response delay for the ambisonic HRTF decodeChris Robinson2018-02-181-5/+9
* Remove the unnecessary ComputeAmbientGainsChris Robinson2018-02-182-27/+4