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* Use maxu to clamp PulseAudio's capture buffer sizeChris Robinson2011-09-131-2/+1
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* Rename the ALEffect_ macros to ALeffectState_ to reflect what they work onChris Robinson2011-09-122-5/+5
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* Be a bit more robust while handling the global device listChris Robinson2011-09-121-45/+38
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* Remove the context from being current before removing it from the deviceChris Robinson2011-09-121-13/+13
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* Get rid of IsContextChris Robinson2011-09-121-74/+60
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* Use VerifyDevice to validate a device handle instead of IsDeviceChris Robinson2011-09-121-26/+4
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* Look for __ALSOFT_TRAP_ERROR to trap both AL and ALC errorsChris Robinson2011-09-121-5/+14
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* Shorten some warning messagesChris Robinson2011-09-121-3/+3
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* Use the active source list when stopping sources on disconnectChris Robinson2011-09-121-11/+11
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* Minor cleanup for applying click-removal to wet buffersChris Robinson2011-09-121-7/+4
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* Remove the effect slot parameter from the effect process methodChris Robinson2011-09-125-11/+6
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* Don't increment the context reference count when lockedChris Robinson2011-09-111-2/+0
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* Remove GetLockedContextChris Robinson2011-09-111-23/+0
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* Avoid accessing EAX-only reverb properties for non-EAX updatesChris Robinson2011-09-111-1/+2
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* Remove the union from the effect parameter typesChris Robinson2011-09-115-38/+38
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* Make some listener properties volatileChris Robinson2011-09-111-5/+11
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* Mark some source properties volatileChris Robinson2011-09-111-16/+22
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* Add a comment about when FreeContext and FreeDevice are calledChris Robinson2011-09-101-3/+3
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* Trace the device pointer when warning about leftover objectsChris Robinson2011-09-101-3/+3
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* Set the device-connected flag to false first when handling a disconnectChris Robinson2011-09-101-2/+2
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* Condense some codeChris Robinson2011-09-101-11/+8
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* Clean up some code commentsChris Robinson2011-09-101-101/+94
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* Lock the lists while probing devicesChris Robinson2011-09-101-18/+21
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* Clean up some commentsChris Robinson2011-09-101-44/+51
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* Slightly modify a warningChris Robinson2011-09-101-1/+1
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* Properly destroy contexts that are left on the device when it's closedChris Robinson2011-09-101-37/+46
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* Avoid locking the device when adding and removing contextsChris Robinson2011-09-101-15/+13
| | | | Also, don't keep track of the number of contexts per device
* Avoid holding the list lock when not neededChris Robinson2011-09-101-118/+172
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* Warn about contexts that are errantly left currentChris Robinson2011-09-101-0/+11
| | | | | These won't show by default in release mode, unless the log level is changed to show warnings.
* Hold an extra reference on the device for each of its contextsChris Robinson2011-09-101-0/+14
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* Add some reference counting to the deviceChris Robinson2011-09-101-38/+51
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* Fix a parameter typeChris Robinson2011-09-101-1/+1
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* Add an option to trap device errors in a debuggerChris Robinson2011-09-101-0/+25
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* Add an option to trap context errors in a debuggerChris Robinson2011-09-101-0/+8
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* Allow PulseAudio's tlength to grow to make sure there's at least two updatesChris Robinson2011-09-091-7/+19
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* Use an array to get the device format from the user config stringChris Robinson2011-09-091-109/+36
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* Avoid an unnecessary lockChris Robinson2011-09-021-6/+1
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* Do an atomic compare-exchange on the global context when destroying a contextChris Robinson2011-09-021-6/+3
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* Fix multichannel wet gainhf calculationChris Robinson2011-09-021-1/+1
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* Use an atomic exchange to get the old global context when setting a new oneChris Robinson2011-09-021-2/+3
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* Log the function name instead of the source file and line numberChris Robinson2011-09-023-19/+15
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* Trace the reverb buffer sizeChris Robinson2011-09-021-0/+1
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* Combine the reverb effectsChris Robinson2011-09-011-600/+525
| | | | | | | Updating and processing still differs depending on whether standard or EAX reverb is used or not. The only functional difference should be that the allocated buffer (and subsequent offsets) take into account the modulation and echo times.
* Combine the dedicated (dialog/LFE) effectsChris Robinson2011-09-011-38/+13
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* Store the filter gains directly in the source instead of duplicate filter ↵Chris Robinson2011-08-312-36/+12
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* Don't set a thread priority if real-time isn't requestedChris Robinson2011-08-311-10/+2
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* Add a function to initialize a RWLockChris Robinson2011-08-311-5/+10
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* Rename GetReffedContext to GetContextRefChris Robinson2011-08-301-3/+3
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* Add a limit to the UIntMap size and use it for sources and effect slotsChris Robinson2011-08-302-10/+17
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* Use a separate array for the auxiliary slots in the mixerChris Robinson2011-08-302-16/+21
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