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* Remove althrd_t from WindowsChris Robinson2018-11-261-1/+0
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* Move bs2b.h to a more appropriate placeChris Robinson2018-11-241-1/+1
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* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-171-0/+2
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* Move the ALCcontext definition to its own headerChris Robinson2018-11-171-0/+1
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* Remove unused headers and checksChris Robinson2018-11-171-76/+24
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* Convert almalloc.c to C++Chris Robinson2018-11-171-1/+1
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* Always use C++11 atomicsChris Robinson2018-11-171-1/+0
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* Convert bs2b.c to C++Chris Robinson2018-11-171-1/+1
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* Remove now unneeded inldefs.cChris Robinson2018-11-171-1/+0
| | | | | All code using inline functions is now C++, so will generate callable functions as-needed.
* Convert the mixers to C++Chris Robinson2018-11-171-11/+11
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* Remove ASSUME_ALIGNEDChris Robinson2018-11-171-13/+0
| | | | | | It's become a liability with C++ since it returns void* instead of the input pointer type, and it doesn't seem to help optimizations anyway (auto- vectorization still produces unaligned loads and stores).
* Convert the filters to C++Chris Robinson2018-11-171-2/+2
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* Convert ringbuffer.c to C++Chris Robinson2018-11-171-1/+1
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* Convert mastering.c to C++Chris Robinson2018-11-171-1/+1
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* Convert converter.c to C++Chris Robinson2018-11-171-1/+1
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* Convert the remaining effects to C++Chris Robinson2018-11-171-3/+3
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* Convert the dedicated, distortion, echo, and equalizer to C++Chris Robinson2018-11-171-4/+4
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* Convert threads.c to C++Chris Robinson2018-11-171-4/+1
| | | | Also vastly simplify and remove related code.
* Use standard complex types instead of customChris Robinson2018-11-171-1/+1
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* Convert fshifter.c to C++Chris Robinson2018-11-171-1/+1
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* Convert modulator.c to C++Chris Robinson2018-11-171-1/+1
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* Convert null.c to C++Chris Robinson2018-11-171-1/+1
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* Convert pshifter.c to C++Chris Robinson2018-11-171-1/+1
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* Convert the reverb effect to C++Chris Robinson2018-11-161-1/+1
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* Convert mixvoice.c to C++Chris Robinson2018-11-161-1/+1
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* Convert ALu.c to C++Chris Robinson2018-11-161-1/+1
| | | | Required changes to bsincgen to generate C++-friendly structures.
* Convert alEffect.c and alFilter.c to C++Chris Robinson2018-11-161-2/+2
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* Convert alListener.c to C++Chris Robinson2018-11-161-1/+1
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* Convert alAuxEffectSlot.c to C++Chris Robinson2018-11-161-1/+1
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* Convert alState.c to C++Chris Robinson2018-11-161-1/+1
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* Convert alError.c to C++Chris Robinson2018-11-161-1/+1
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* Convert alExtension.c to C++Chris Robinson2018-11-161-1/+1
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* Convert event.c to C++Chris Robinson2018-11-161-1/+1
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* Convert sample_cvt.c to C++Chris Robinson2018-11-161-1/+1
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* Convert the PortAudio backend factoryChris Robinson2018-11-151-1/+1
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* Convert the WinMM backend factoryChris Robinson2018-11-151-1/+1
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* Convert the DSound backend factoryChris Robinson2018-11-151-1/+1
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* Convert the QSA backend factoryChris Robinson2018-11-151-1/+1
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* Convert the OSS backend factoryChris Robinson2018-11-151-1/+1
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* Convert the SndIO backend factoryChris Robinson2018-11-151-1/+1
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* Convert the Solaris backend factoryChris Robinson2018-11-151-1/+1
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* Convert the SDL2 backend factoryChris Robinson2018-11-151-1/+1
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* Convert the JACK backend factoryChris Robinson2018-11-151-1/+1
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* Convert the Wave Writer backend factoryChris Robinson2018-11-151-1/+1
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* Convert the OpenSL backend factoryChris Robinson2018-11-151-1/+1
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* Convert the ALSA backend factoryChris Robinson2018-11-151-1/+1
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* Convert the CoreAudio backend factoryChris Robinson2018-11-151-1/+1
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* Convert the WASAPI backend factoryChris Robinson2018-11-151-1/+1
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* Convert the PulseAudio backend factoryChris Robinson2018-11-151-1/+1
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* Update the loopback backendChris Robinson2018-11-151-0/+1
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