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path:
root
/
OpenAL32
/
Include
/
alAuxEffectSlot.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use relaxed memory ordering for initializing atomic_flags
Chris Robinson
2019-02-04
1
-1
/
+1
*
Fix compiling problems on VS2019 with vc142 toolset
Minmin Gong
2019-02-04
1
-2
/
+2
*
Use a flexible array for the active effect slots
Chris Robinson
2019-01-11
1
-1
/
+3
*
Use a vector for ALeffectslotArray
Chris Robinson
2019-01-09
1
-4
/
+1
*
Remove extraneous typedef, struct, and enum keywords
Chris Robinson
2018-12-24
1
-1
/
+1
*
Propagate an effectslot target property
Chris Robinson
2018-12-24
1
-0
/
+2
*
Provide effect target parameters through a common struct
Chris Robinson
2018-12-24
1
-1
/
+6
*
Dynamically sort the effect slots when mixing
Chris Robinson
2018-12-22
1
-0
/
+1
*
Constify a parameter
Chris Robinson
2018-12-22
1
-1
/
+1
*
Avoid using the ATOMIC() macro
Chris Robinson
2018-11-26
1
-2
/
+2
*
Avoid a separate function to clean up effect slots
Chris Robinson
2018-11-25
1
-1
/
+0
*
Use atomic_flags and atomic<bools>s where appropriate
Chris Robinson
2018-11-20
1
-1
/
+1
*
Avoid another case of a variable named the same as a type
Chris Robinson
2018-11-19
1
-1
/
+1
*
Use proper inheritence for the effect state objects
Chris Robinson
2018-11-19
1
-44
/
+15
*
Use proper inheritence for EffectStateFactory
Chris Robinson
2018-11-19
1
-22
/
+3
*
Use constructors/destructors for ALeffectslot
Chris Robinson
2018-11-18
1
-24
/
+28
*
Add and use new/delete operators to ALeffectslot
Chris Robinson
2018-11-18
1
-2
/
+5
*
Remove unused headers and checks
Chris Robinson
2018-11-17
1
-1
/
+0
*
Avoid using ATOMIC_FLAG
Chris Robinson
2018-11-13
1
-1
/
+1
*
Replace restrict with RESTRICT
Chris Robinson
2018-10-29
1
-2
/
+2
*
Remove another duplicate function
Chris Robinson
2018-09-19
1
-2
/
+2
*
EFX: Autowah implementation
Raulshc
2018-07-25
1
-0
/
+1
*
EFX: Frequency Shifter implementation
Raulshc
2018-05-20
1
-0
/
+1
*
EFX:Pitch Shifter implementation
Raulshc
2018-03-18
1
-0
/
+1
*
Apply a distance decay on the source send for the reverb's DecayLFRatio
Chris Robinson
2018-03-11
1
-0
/
+1
*
Fix struct forward declaration typo
Chris Robinson
2018-03-08
1
-1
/
+1
*
Fix a comment regarding the effect slot channel scaling
Chris Robinson
2018-02-28
1
-3
/
+3
*
Avoid AL prefix on internal effect state factory types
Chris Robinson
2018-02-28
1
-20
/
+21
*
Use a fixed array for the effect state factory list
Chris Robinson
2018-01-28
1
-3
/
+0
*
Use a vector to store the effect slot pointers
Chris Robinson
2018-01-27
1
-14
/
+0
*
Avoid unnecessarily using type aliases
Chris Robinson
2018-01-14
1
-0
/
+5
*
Re-update effect slots when context properties change
Chris Robinson
2017-09-27
1
-3
/
+5
*
Pass the context to the auxiliary effect update method
Chris Robinson
2017-09-21
1
-2
/
+2
*
Fix source sends' initial HF absorption and decay calculation
Chris Robinson
2017-05-27
1
-1
/
+1
*
Apply more proper air absorption to the wet path
Chris Robinson
2017-05-19
1
-0
/
+2
*
Change some ALuint parameters to ALsizei
Chris Robinson
2017-05-02
1
-2
/
+2
*
Use an array of pointers for effects instead of a linked list
Chris Robinson
2017-03-27
1
-2
/
+6
*
Use an atomic flag to mark auxiliary effect slot updates
Chris Robinson
2017-03-23
1
-2
/
+3
*
Remove unnecessary atomic members
Chris Robinson
2017-03-08
1
-4
/
+4
*
Use ALsizei in more places
Chris Robinson
2017-01-18
1
-2
/
+2
*
Properly defer effect slot changes
Chris Robinson
2016-08-25
1
-0
/
+3
*
Add a ref count to ALeffectState
Chris Robinson
2016-08-25
1
-0
/
+2
*
Remove broken autowah effect code
Chris Robinson
2016-07-26
1
-1
/
+0
*
Remove some unnecessary volatile keywords
Chris Robinson
2016-06-03
1
-2
/
+2
*
Hold the effectslot map lock while handling it
Chris Robinson
2016-05-29
1
-2
/
+11
*
Use a linked list for active effect slots
Chris Robinson
2016-05-29
1
-0
/
+2
*
Avoid using a flag to specify if the effect state needs to be updated
Chris Robinson
2016-05-15
1
-3
/
+1
*
Get rid of an unnecessary copy of ALeffectProps
Chris Robinson
2016-05-13
1
-3
/
+2
*
Avoid updating the effect state object if it's not changed
Chris Robinson
2016-05-12
1
-1
/
+3
*
Provide (mostly) lockless updates for effect slots
Chris Robinson
2016-05-12
1
-5
/
+39
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