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path: root/OpenAL32/Include/alAuxEffectSlot.h
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* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-071-2/+2
* Use generic atomics in more placesChris Robinson2014-07-221-1/+1
* Add a GCC-specific STATIC_UPCAST macro that checks the object typeChris Robinson2014-04-191-1/+1
* Use C11 alignas when availableChris Robinson2014-04-191-1/+3
* Remove the click removal buffers for auxiliary effect slotsChris Robinson2014-03-231-3/+0
* Use a void* for the effect state Delete method paramChris Robinson2014-03-211-2/+3
* Move ALfloatBUFFERSIZE to a common locationChris Robinson2013-11-271-4/+0
* Move some inline methods to their appropriate headersChris Robinson2013-11-041-0/+4
* Use a helper macro for making vtable thunksChris Robinson2013-10-291-15/+13
* Fix effect slot struct declarations so KDevelop doesn't barf on themChris Robinson2013-10-071-16/+15
* Implement the Compressor effectChris Robinson2013-10-031-0/+1
* Implement the Autowah effect.Chris Robinson2013-10-031-0/+1
* Fix up the naming convention of effect methodsChris Robinson2013-05-291-12/+15
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-5/+3
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-271-5/+0
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-1/+2
* Use a Delete method for deletable objectsChris Robinson2013-05-251-10/+5
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+1
* Use restrict instead of RESTRICTChris Robinson2013-05-221-2/+2
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-211-5/+5
* Use factories to create and destroy effect statesChris Robinson2013-05-211-16/+49
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-211-8/+17
* Use macros to help define vtables for effect statesChris Robinson2013-05-211-12/+33
* Implement distortion and equalizer effectsChris Robinson2013-05-181-0/+2
* Add Chorus and Flanger effectsChris Robinson2013-03-131-0/+2
* Add the RESTRICT keyword to a function pointer definition's parametersChris Robinson2012-10-251-1/+1
* Explicitly give the wet buffer 1 channelChris Robinson2012-09-161-1/+1
* Implement an SSE MixSend methodChris Robinson2012-09-161-1/+1
* Fix up some more header includesChris Robinson2012-09-141-10/+8
* Use a non-interleaved DryBufferChris Robinson2012-09-111-1/+1
* Don't use all caps for enum value namesChris Robinson2012-06-281-1/+1
* Remove an unused fieldChris Robinson2012-04-191-2/+0
* Use a consistent name for the self-id fieldChris Robinson2012-04-191-2/+2
* Pass the device to InitializeEffect and return the error enum from itChris Robinson2012-03-131-1/+1
* Pass a device to the effect update functionsChris Robinson2012-03-131-1/+1
* Avoid duplicating some initialization codeChris Robinson2012-01-201-2/+2
* Add a global option to apply a reverb effect on source send 0Chris Robinson2012-01-191-0/+1
* Rename the ALEffect_ macros to ALeffectState_ to reflect what they work onChris Robinson2011-09-121-4/+4
* Remove the effect slot parameter from the effect process methodChris Robinson2011-09-121-5/+5
* Avoid holding the context lock when setting auxiliary slot propertiesChris Robinson2011-09-111-3/+3
* Combine the reverb effectsChris Robinson2011-09-011-2/+1
* Combine the dedicated (dialog/LFE) effectsChris Robinson2011-09-011-2/+1
* Use the reference counting functions for the buffer and auxiliary slot refsChris Robinson2011-08-291-1/+1
* Use an enum instead of an boolean for some flagsChris Robinson2011-08-291-1/+1
* Pass the effect slot to the effect update methodChris Robinson2011-07-161-1/+1
* Allow effect slots to be updated asynchronouslyChris Robinson2011-07-161-0/+1
* Add support for ALC_EXT_DEDICATEDChris Robinson2011-03-121-0/+2
* Rename OUTPUTCHANNELS to something more descriptiveChris Robinson2010-12-011-1/+1
* Handle clicks by watching changes between updatesChris Robinson2010-08-161-0/+1